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<blockquote data-quote="Matthew Popkes" data-source="post: 8340796" data-attributes="member: 6927677"><p>Etran’s Folly (Plaguestone)/Hallod’s home</p><p>Summer/Day 3/0955</p><p>Weather: Normal for the season (hot), light wind, heavy rain</p><p>Round 1.1</p><p></p><p>The passageway leading from Hallod’s chamber began as worked stone, but as it went further and further, it became more of a natural cavern passage, worked only here and there to make it more passable. Although the path was far from level, it was worked to allow for easy travel; stalagmites have been cleared away in some spots and small wooden footbridges have been stretched over pools of stagnant water no more than five feet deep. After about ten minutes of travel, the passageway opened up into a large natural chamber, the center of which was occupied by a pool of brackish water. Stalactites and stalagmites occupied much of the room, but a path between them led around the pool and to another corridor on the opposite side of the cave.</p><p></p><p>As the group entered, a strange blue glow emanated from the pool, sending a cascade of shimmering light to the ceiling above. Seconds later, the head of a giant blue snake rose from the pool with sparks of electricity dancing between its fangs, while a metal, rattle-tipped tail poked out of the water behind it, audibly building up a charge with every flick of the rattle.</p><p></p><p>The snake’s head snapped forward at Hiromi. It’s fangs sank into the monk’s arm <strong>(24 to hit, 9 piercing damage)</strong>, and she felt a jolt of electricity go through her. <strong>(2 electricity damage)</strong>.</p><p></p><p><strong>PLAYERS ARE UP!</strong></p><p><strong></strong></p><p><strong>Light:</strong> Silvi’s Light spell and Mortimer’s torch</p><p></p><p>[USER=53176]@Leatherhead[/USER]</p><p>[USER=6803188]@VLAD the Destroyer[/USER]</p><p>[USER=59816]@FitzTheRuke[/USER]</p><p>[USER=1231]@Kaodi[/USER]</p><p>[USER=6776182]@JustinCase[/USER]</p><p></p><p>[spoiler=Initiative]</p><p><strong>SNAKE</strong> 27</p><p>Grimsby 23</p><p>Hiromi 19</p><p>Mortimer 16</p><p>Silvi 14</p><p>Pakuten 6</p><p>[/spoiler]</p><p></p><p>[spoiler=Combat Notes]</p><p>Silvi (+7) AC 13 HP 13/19(13) (drained 6)</p><p>Hiromi (+6) AC 17 HP 8/17</p><p>Pakuten (+3) AC 18 HP 16/16</p><p>Grimsby (+7) AC 17/16(clumsy) HP 25/25</p><p>Mortimer (+8) AC 17 HP 16/16</p><p></p><p><strong>Snake</strong> (+8) AC 19 HP 27/27</p><p>[/spoiler]</p><p></p><p>[spoiler=Quests]</p><p>Find Hallod</p><p>Help Sir Lawrence quiet Talmore’s ghost.</p><p>[/spoiler]</p><p></p><p>[spoiler=GM Notes]</p><p>Party XP: 210</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Matthew Popkes, post: 8340796, member: 6927677"] Etran’s Folly (Plaguestone)/Hallod’s home Summer/Day 3/0955 Weather: Normal for the season (hot), light wind, heavy rain Round 1.1 The passageway leading from Hallod’s chamber began as worked stone, but as it went further and further, it became more of a natural cavern passage, worked only here and there to make it more passable. Although the path was far from level, it was worked to allow for easy travel; stalagmites have been cleared away in some spots and small wooden footbridges have been stretched over pools of stagnant water no more than five feet deep. After about ten minutes of travel, the passageway opened up into a large natural chamber, the center of which was occupied by a pool of brackish water. Stalactites and stalagmites occupied much of the room, but a path between them led around the pool and to another corridor on the opposite side of the cave. As the group entered, a strange blue glow emanated from the pool, sending a cascade of shimmering light to the ceiling above. Seconds later, the head of a giant blue snake rose from the pool with sparks of electricity dancing between its fangs, while a metal, rattle-tipped tail poked out of the water behind it, audibly building up a charge with every flick of the rattle. The snake’s head snapped forward at Hiromi. It’s fangs sank into the monk’s arm [b](24 to hit, 9 piercing damage)[/b], and she felt a jolt of electricity go through her. [b](2 electricity damage)[/b]. [b]PLAYERS ARE UP! Light:[/b] Silvi’s Light spell and Mortimer’s torch [USER=53176]@Leatherhead[/USER] [USER=6803188]@VLAD the Destroyer[/USER] [USER=59816]@FitzTheRuke[/USER] [USER=1231]@Kaodi[/USER] [USER=6776182]@JustinCase[/USER] [spoiler=Initiative] [b]SNAKE[/b] 27 Grimsby 23 Hiromi 19 Mortimer 16 Silvi 14 Pakuten 6 [/spoiler] [spoiler=Combat Notes] Silvi (+7) AC 13 HP 13/19(13) (drained 6) Hiromi (+6) AC 17 HP 8/17 Pakuten (+3) AC 18 HP 16/16 Grimsby (+7) AC 17/16(clumsy) HP 25/25 Mortimer (+8) AC 17 HP 16/16 [b]Snake[/b] (+8) AC 19 HP 27/27 [/spoiler] [spoiler=Quests] Find Hallod Help Sir Lawrence quiet Talmore’s ghost. [/spoiler] [spoiler=GM Notes] Party XP: 210 [/spoiler] [/QUOTE]
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