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The Fall of Plaguestone
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<blockquote data-quote="KahlessNestor" data-source="post: 8453446" data-attributes="member: 6801311"><p>Etran’s Folly (Plaguestone)/Feedmill</p><p>Summer/Day 4/0900</p><p>Weather: Normal for the season (hot), no wind, no rain</p><p>Round 0</p><p></p><p>OOC: I’ve applied your HP recovery from your rest. (Con mod x level)</p><p></p><p>The next morning at dawn the party roused itself and met Noala outside for the trek to the blight. The day dawned hot with no breeze for any relief, and the rain had stopped, though it was muggy.</p><p></p><p><strong>“I’ll lead you to the blight,”</strong> Noala told them. <strong>“You go in and explore while I go around the area and place snares on the trails so we can contain any affected creatures that might escape. Once we’ve flushed out the area, we can investigate more fully.”</strong></p><p></p><p>They all set off out of town and into the woods. It took about three hours of hiking along a winding game path to reach the blighted area, the first signs being that the trees and plants were a sickly green color with spots of brown. Soon, the forest smelled of sweet rot, and the trees looked entirely unhealthy, their bark peeling off in sticky black strips.</p><p></p><p>The presence of rot increased with every step they took, and Noala slowed to a stop, turned to look at you, saying, <strong>“This is where those wolves came from, I am sure of it. Somewhere ahead is their den, but I will leave that for you to explore. If you need my help, you will find me out here. I am going to set up snares and make sure nothing gets out of this rotten copse.”</strong></p><p></p><p>The trail continued on ahead. As they traveled, the ground softened and squelched underfoot due to the sticky runoff from all the dying plants. Soon after, the trail opened into an area with tall trees but little underbrush. The path continued toward the rotting remains of a truly titanic tree and, under its roots, there appears to be a small cave.</p><p></p><p>[spoiler=Perception 18] In the center of the clearing is a trio of small, sickly-looking thorn bushes grouped together. There appears to be a wolf carcass on the ground between them, and the plants have wrapped their tendrils around the corpse.[/spoiler]</p><p></p><p><strong>Map is up at the link below.</strong></p><p></p><p>[spoiler=Combat Map]<strong><a href="https://app.roll20.net/join/11243108/ER6Tdw" target="_blank"><span style="font-size: 26px"><span style="color: #4f91cd">https://app.roll20.net/join/11243108/ER6Tdw</span></span></a></strong>[/spoiler]</p><p></p><p>[USER=53176]@Leatherhead[/USER]</p><p>[USER=6803188]@VLAD the Destroyer[/USER]</p><p>[USER=59816]@FitzTheRuke[/USER]</p><p>[USER=1231]@Kaodi[/USER]</p><p>[USER=6776182]@JustinCase[/USER]</p><p></p><p>[spoiler=Initiative]</p><p>Silvi </p><p>Pakuten </p><p>Hiromi </p><p>Grimsby </p><p>Mortimer </p><p>[/spoiler]</p><p></p><p>[spoiler=Combat Notes]</p><p>Silvi (+7) AC 13 DC 17 HP 16/19</p><p>Hiromi (+6) AC 17 HP 17/17</p><p>Pakuten (+3) AC 18(16) HP 13/16</p><p>Grimsby (+7) AC 17/16(clumsy) HP 13/25</p><p>Mortimer (+8) AC 17 HP 16/16</p><p>[/spoiler]</p><p></p><p>[spoiler=Loot]</p><p><strong>Silvi:</strong> 21 gp, 37 sp, receipts, map</p><p><strong>Unclaimed:</strong> Silver rapier</p><p>[/spoiler]</p><p></p><p>[spoiler=Quests]</p><p>Help Sir Lawrence quiet Talmore’s ghost.</p><p>Who is V?</p><p>Help Noala investigate the blight.</p><p>[/spoiler]</p><p></p><p>[spoiler=GM Notes]</p><p>Party XP: 460</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 8453446, member: 6801311"] Etran’s Folly (Plaguestone)/Feedmill Summer/Day 4/0900 Weather: Normal for the season (hot), no wind, no rain Round 0 OOC: I’ve applied your HP recovery from your rest. (Con mod x level) The next morning at dawn the party roused itself and met Noala outside for the trek to the blight. The day dawned hot with no breeze for any relief, and the rain had stopped, though it was muggy. [b]“I’ll lead you to the blight,”[/b] Noala told them. [b]“You go in and explore while I go around the area and place snares on the trails so we can contain any affected creatures that might escape. Once we’ve flushed out the area, we can investigate more fully.”[/b] They all set off out of town and into the woods. It took about three hours of hiking along a winding game path to reach the blighted area, the first signs being that the trees and plants were a sickly green color with spots of brown. Soon, the forest smelled of sweet rot, and the trees looked entirely unhealthy, their bark peeling off in sticky black strips. The presence of rot increased with every step they took, and Noala slowed to a stop, turned to look at you, saying, [b]“This is where those wolves came from, I am sure of it. Somewhere ahead is their den, but I will leave that for you to explore. If you need my help, you will find me out here. I am going to set up snares and make sure nothing gets out of this rotten copse.”[/b] The trail continued on ahead. As they traveled, the ground softened and squelched underfoot due to the sticky runoff from all the dying plants. Soon after, the trail opened into an area with tall trees but little underbrush. The path continued toward the rotting remains of a truly titanic tree and, under its roots, there appears to be a small cave. [spoiler=Perception 18] In the center of the clearing is a trio of small, sickly-looking thorn bushes grouped together. There appears to be a wolf carcass on the ground between them, and the plants have wrapped their tendrils around the corpse.[/spoiler] [b]Map is up at the link below.[/b] [spoiler=Combat Map][b][url=https://app.roll20.net/join/11243108/ER6Tdw][size=109][color=#4f91cd]https://app.roll20.net/join/11243108/ER6Tdw[/color][/size][/url][/b][/spoiler] [USER=53176]@Leatherhead[/USER] [USER=6803188]@VLAD the Destroyer[/USER] [USER=59816]@FitzTheRuke[/USER] [USER=1231]@Kaodi[/USER] [USER=6776182]@JustinCase[/USER] [spoiler=Initiative] Silvi Pakuten Hiromi Grimsby Mortimer [/spoiler] [spoiler=Combat Notes] Silvi (+7) AC 13 DC 17 HP 16/19 Hiromi (+6) AC 17 HP 17/17 Pakuten (+3) AC 18(16) HP 13/16 Grimsby (+7) AC 17/16(clumsy) HP 13/25 Mortimer (+8) AC 17 HP 16/16 [/spoiler] [spoiler=Loot] [b]Silvi:[/b] 21 gp, 37 sp, receipts, map [b]Unclaimed:[/b] Silver rapier [/spoiler] [spoiler=Quests] Help Sir Lawrence quiet Talmore’s ghost. Who is V? Help Noala investigate the blight. [/spoiler] [spoiler=GM Notes] Party XP: 460 [/spoiler] [/QUOTE]
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