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The Fall Of The Dwarves: What Races Do People Actually Play?
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<blockquote data-quote="Shiroiken" data-source="post: 8151279" data-attributes="member: 6775477"><p>Power isn't the determination as to why things get played, it's enjoyment. Only the fringe players (who go online and talk about the game with strangers) usually pay that much attention to it. IMO the reason why humans are usually so popular is that everyone knows how humans are. Elves have been done fairly well in 5E, unlike most of the races. The dragonborn and teifling are probably popular because they're very different from the norm... and you get to play a dragon/demon! Dwarves, halflings, gnomes, and the like really haven't been given enough detail to encourage anyone to want to play them. </p><p></p><p>If you go back to AD&D, there were better descriptions of how the race was different than humanity. I've noticed a real lack of this in later edition, which is why people sometimes think of dwarves as "short human miners" and halflings as "short human farmers/sneaks." They shouldn't be funny looking humans, but entirely new races, with different cultural norms, perspectives, and attitudes.</p><p></p><p></p><p>I hadn't noticed, but this bugs me. I've been railing against the Forgotten Realms elves being standard since 5E came out (they used to average a foot shorter!). It's another example of the "humanization" of the classic races.</p><p></p><p></p><p>I've actually seen an increase. I'm normally a fan of elves, but my last 3 characters have been dwarves (my next two are likely going to be teifling and elf though). As noted below, the dwarf actually is a very powerful race.</p><p></p><p></p><p>Yup. When they first talked about moving ability score increases my first thought was "everyone's going to be a dwarf!" They have a lot of good abilities, with pretty much only a 5 ft speed loss and specific ability score bonuses to limit it. With the option to move the ability score bonuses, the loss of 5 ft of speed is really not much of a cost.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8151279, member: 6775477"] Power isn't the determination as to why things get played, it's enjoyment. Only the fringe players (who go online and talk about the game with strangers) usually pay that much attention to it. IMO the reason why humans are usually so popular is that everyone knows how humans are. Elves have been done fairly well in 5E, unlike most of the races. The dragonborn and teifling are probably popular because they're very different from the norm... and you get to play a dragon/demon! Dwarves, halflings, gnomes, and the like really haven't been given enough detail to encourage anyone to want to play them. If you go back to AD&D, there were better descriptions of how the race was different than humanity. I've noticed a real lack of this in later edition, which is why people sometimes think of dwarves as "short human miners" and halflings as "short human farmers/sneaks." They shouldn't be funny looking humans, but entirely new races, with different cultural norms, perspectives, and attitudes. I hadn't noticed, but this bugs me. I've been railing against the Forgotten Realms elves being standard since 5E came out (they used to average a foot shorter!). It's another example of the "humanization" of the classic races. I've actually seen an increase. I'm normally a fan of elves, but my last 3 characters have been dwarves (my next two are likely going to be teifling and elf though). As noted below, the dwarf actually is a very powerful race. Yup. When they first talked about moving ability score increases my first thought was "everyone's going to be a dwarf!" They have a lot of good abilities, with pretty much only a 5 ft speed loss and specific ability score bonuses to limit it. With the option to move the ability score bonuses, the loss of 5 ft of speed is really not much of a cost. [/QUOTE]
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