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The Fall Of The Dwarves: What Races Do People Actually Play?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8151544" data-attributes="member: 6790260"><p>Well, the idea would be that the races are all still there. They're just streamlined together. Gnomes and halflings are the only standard "small" races, so compacting all their rules together would simplify a lot. Forest gnome absorbing Ghostwise halfling would be the only real loss...and the latter's not a standard option in the PHB. Half-orc would be a specific form of Dual-Blooded human, and Orcs would become a proper, PHB-supported race ("goblinoids" or "wildfolk"). My full lineup was:</p><p></p><p>0. Human or "Wanderfolk" (Standard, Dual-Blooded, Starbound)</p><p>~~</p><p>1. Beastfolk (minotaur, tabaxi, aarakocra, lupin) [classic "beastfolk," but also finding unity where others see divergence]</p><p>2. Dragonborn or "Scalefolk" (Imperial, Badlands, Jungle/Swamp, Coastal) ["imperial" is just a term, not a culture]</p><p>3. Dwarf or "Stoutfolk" (Gold/Mountain, Copper/Steppe, Tin/Ocean, Iron/Cavern)</p><p>4. Elves or "Feyfolk" (Sun, Moon, Star, Void) [uniting Eladrin/High Elves, Wood Elves, Drow, and Shadar-Kai under a single heading]</p><p>5. Forgeborn or "Metalfolk" (Warforged, Envoy, Archivist, Sower)</p><p>6. Halflings or Hinnfolk (Plain, Hill, Crag, Deep)</p><p>7. Orc or "Wildfolk" (Orc, Goblin, Hobgoblin, Bugbear)</p><p>8. Planeborn or "Pithfolk" (Tiefling, Aasimar, Deva, Genasi) [catch-all "planar" ancestry; folk of the "pith" or "stuff" of another plane]</p><p>9. Undead or "Soulfolk" (Vampire, Ghost, Revenant, Skeleton) [intended catch-all for playable sapient undead]</p><p></p><p>Possibly swapping out Undead/Soulfolk for Plantoids/"Greenfolk" (Dryad, Wilden, Floran, Saguaran), with the other being added in a supplement (or both being put in supplements).</p><p></p><p>Dual-blooded can thus be human+anything, because humans are weird like that, with options for blending other races besides human+something as a sidebar or DMG option. It would explicitly call out half-elf and half-orc as both demonstrated examples, and as "very common, due to living together in the same cultures with notable frequency." As noted, "imperial" refers to a look and bearing rather than a culture, because culture would be handled separately.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8151544, member: 6790260"] Well, the idea would be that the races are all still there. They're just streamlined together. Gnomes and halflings are the only standard "small" races, so compacting all their rules together would simplify a lot. Forest gnome absorbing Ghostwise halfling would be the only real loss...and the latter's not a standard option in the PHB. Half-orc would be a specific form of Dual-Blooded human, and Orcs would become a proper, PHB-supported race ("goblinoids" or "wildfolk"). My full lineup was: 0. Human or "Wanderfolk" (Standard, Dual-Blooded, Starbound) ~~ 1. Beastfolk (minotaur, tabaxi, aarakocra, lupin) [classic "beastfolk," but also finding unity where others see divergence] 2. Dragonborn or "Scalefolk" (Imperial, Badlands, Jungle/Swamp, Coastal) ["imperial" is just a term, not a culture] 3. Dwarf or "Stoutfolk" (Gold/Mountain, Copper/Steppe, Tin/Ocean, Iron/Cavern) 4. Elves or "Feyfolk" (Sun, Moon, Star, Void) [uniting Eladrin/High Elves, Wood Elves, Drow, and Shadar-Kai under a single heading] 5. Forgeborn or "Metalfolk" (Warforged, Envoy, Archivist, Sower) 6. Halflings or Hinnfolk (Plain, Hill, Crag, Deep) 7. Orc or "Wildfolk" (Orc, Goblin, Hobgoblin, Bugbear) 8. Planeborn or "Pithfolk" (Tiefling, Aasimar, Deva, Genasi) [catch-all "planar" ancestry; folk of the "pith" or "stuff" of another plane] 9. Undead or "Soulfolk" (Vampire, Ghost, Revenant, Skeleton) [intended catch-all for playable sapient undead] Possibly swapping out Undead/Soulfolk for Plantoids/"Greenfolk" (Dryad, Wilden, Floran, Saguaran), with the other being added in a supplement (or both being put in supplements). Dual-blooded can thus be human+anything, because humans are weird like that, with options for blending other races besides human+something as a sidebar or DMG option. It would explicitly call out half-elf and half-orc as both demonstrated examples, and as "very common, due to living together in the same cultures with notable frequency." As noted, "imperial" refers to a look and bearing rather than a culture, because culture would be handled separately. [/QUOTE]
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