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The Fall Of The Dwarves: What Races Do People Actually Play?
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<blockquote data-quote="Tonguez" data-source="post: 8151549" data-attributes="member: 1125"><p>Yes very much this Dwarves are Architects and Seige Engineers whereas Gnomes are gadgeteers. The general problem is that D&D doesnt really provide rules for use of Architecture and Seige Engineering and so doesnt really embrace this aspect of the Dwarven culture.</p><p></p><p>I once had a player who was a real life Engineer and so In order to differentiate from Gadgeteering Gnomes I use <strong>De Architectura by Vitruvius </strong>to create an <strong>Architect Class</strong> for one Freeform game I played and designed a ‘principles of Architecture’ tree that allowed the Skill:Architecture to be applied in an ‘adventure’ situation thus:</p><p>[spoiler]</p><ul> <li data-xf-list-type="ul"><strong>Principles of Mensuration </strong>: <em>the architect is able to calculate the angle of a surface (eg that a floor is sloping), heights, lengths, volume and depth (eg below ground)</em></li> <li data-xf-list-type="ul"><strong>Principles of Leverage</strong>: <em>the architect is able to use leverage to lift and move heavy objects</em></li> <li data-xf-list-type="ul"><strong>Principles of Reinforcement and Stress </strong>: <em>the architect is able to use props and bracing to reinforce walls, doors and roofs or apply stress in such away that they can cause beams to warp, buckle or break and even cause locked doors to pop open</em></li> <li data-xf-list-type="ul"><strong>Spatial Awareness</strong>: <em>the architects increasing familiarity with how structures are built and awareness of quirks and oddities in design and construction allow them to discover hidden passages, traps and similar hidden secrets with higher likelyhood</em></li> <li data-xf-list-type="ul"><strong>Hydraulics and Pneumatics</strong>: <em>the architect understands the nature and flow of water, air and other fluids and is able to channel them in useful ways</em></li> <li data-xf-list-type="ul"><strong>Demolitions </strong>: <em>the architects understanding of stress allows them to cause whole structures to collapse</em></li> <li data-xf-list-type="ul"><strong>Urban Planning</strong></li> <li data-xf-list-type="ul"><strong>Terrain modification</strong></li> </ul><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Tonguez, post: 8151549, member: 1125"] Yes very much this Dwarves are Architects and Seige Engineers whereas Gnomes are gadgeteers. The general problem is that D&D doesnt really provide rules for use of Architecture and Seige Engineering and so doesnt really embrace this aspect of the Dwarven culture. I once had a player who was a real life Engineer and so In order to differentiate from Gadgeteering Gnomes I use [B]De Architectura by Vitruvius [/B]to create an [B]Architect Class[/B] for one Freeform game I played and designed a ‘principles of Architecture’ tree that allowed the Skill:Architecture to be applied in an ‘adventure’ situation thus: [spoiler] [LIST] [*][B]Principles of Mensuration [/B]: [I]the architect is able to calculate the angle of a surface (eg that a floor is sloping), heights, lengths, volume and depth (eg below ground)[/I] [*][B]Principles of Leverage[/B]: [I]the architect is able to use leverage to lift and move heavy objects[/I] [*][B]Principles of Reinforcement and Stress [/B]: [I]the architect is able to use props and bracing to reinforce walls, doors and roofs or apply stress in such away that they can cause beams to warp, buckle or break and even cause locked doors to pop open[/I] [*][B]Spatial Awareness[/B]: [I]the architects increasing familiarity with how structures are built and awareness of quirks and oddities in design and construction allow them to discover hidden passages, traps and similar hidden secrets with higher likelyhood[/I] [*][B]Hydraulics and Pneumatics[/B]: [I]the architect understands the nature and flow of water, air and other fluids and is able to channel them in useful ways[/I] [*][B]Demolitions [/B]: [I]the architects understanding of stress allows them to cause whole structures to collapse[/I] [*][B]Urban Planning[/B] [*][B]Terrain modification[/B] [/LIST] [/spoiler] [/QUOTE]
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