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The Fall Of The Dwarves: What Races Do People Actually Play?
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<blockquote data-quote="Hexmage-EN" data-source="post: 8159634" data-attributes="member: 79428"><p>In reading the Tal'Dorei setting book in preparation for my current campaign I discovered that the largest dwarven city in the world of Critical Role, Kraghammer, is a surprisingly oppressive and intolerant place.</p><p></p><ul> <li data-xf-list-type="ul">Kraghammer sided with an oppressive empire that sought to conquer the continent and cut extensive trade deals with it, even when said empire's rulers started creating armies of the undead and making pacts with Graz'zt. The elves who were attacked by that empire are especially bitter that Kraghammer has never formally apologized following its defeat.</li> <li data-xf-list-type="ul">Residents of the city who aren't dwarves are only allowed to live in a district called "the Otherwalk". Rock gnomes are the city's "model minority" due to their knack for invention.</li> <li data-xf-list-type="ul">Indentured servitude is an accepted practice.</li> <li data-xf-list-type="ul">Laborers in the mines and forges get one day off a month and are required to live at the worksite.</li> <li data-xf-list-type="ul">The noble House Bronzegrip controls industry and is ruthless in pursuit of new sources of profit. For example, they reacted to their miners' discovery of a cavern full of myconids and giant fungi by hiring mages from House Thunderbrand to annihilate the myconid colony with fire.</li> </ul><p></p><p>Working from this, I decided in my current Underdark campaign set below Kraghammer that a minor noble clan working with House Bronzegrip was sent to attack a deep gnome city, drive out its inhabitants, and occupy their mines with indentured servants and prison labor.</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8159634, member: 79428"] In reading the Tal'Dorei setting book in preparation for my current campaign I discovered that the largest dwarven city in the world of Critical Role, Kraghammer, is a surprisingly oppressive and intolerant place. [LIST] [*]Kraghammer sided with an oppressive empire that sought to conquer the continent and cut extensive trade deals with it, even when said empire's rulers started creating armies of the undead and making pacts with Graz'zt. The elves who were attacked by that empire are especially bitter that Kraghammer has never formally apologized following its defeat. [*]Residents of the city who aren't dwarves are only allowed to live in a district called "the Otherwalk". Rock gnomes are the city's "model minority" due to their knack for invention. [*]Indentured servitude is an accepted practice. [*]Laborers in the mines and forges get one day off a month and are required to live at the worksite. [*]The noble House Bronzegrip controls industry and is ruthless in pursuit of new sources of profit. For example, they reacted to their miners' discovery of a cavern full of myconids and giant fungi by hiring mages from House Thunderbrand to annihilate the myconid colony with fire. [/LIST] Working from this, I decided in my current Underdark campaign set below Kraghammer that a minor noble clan working with House Bronzegrip was sent to attack a deep gnome city, drive out its inhabitants, and occupy their mines with indentured servants and prison labor. [/QUOTE]
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