Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
The Fall of the Great Kingdom: Adventures Near Rauxes (Episode 1: The Shadow Hound Attack)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lost_DM_n_paradise" data-source="post: 7397684" data-attributes="member: 36249"><p>Episode 3: Evil Unearthed at Brookhollow</p><p></p><p>The Party finished meeting with Tacks, the Miller and returned to Cutters Inn. Their initial questioning about Aesun’s missing aunt and uncle, Lia and Tory, gave some clues. Searching their room gave more. Hidden under a loose floorboard, they found an old amulet of Hextor, along with Lia’s diary. The most notable entry in the diary was related to two notes Lia and Tory received. Both notes suggested that they meet the unknown note-writers at Logs Landing, to “get information about the growing evil.” One note invited them to a 10pm meeting. The other for midnight meeting. Tacks had explained to the Party that he had send the note with the midnight meeting but Lia and Tory never showed up. Subsequently, he heard they had left town but did not believe it. He was certain someone kidnapped them and was worried he and his niece and nephew might be next.</p><p></p><p>Back at the Inn, they hoped to speak with Otis, the Halfling Trapper. Otis didn’t seem to have many friends town, and didn’t seem overly friendly when the Party first arrived at the inn. As a Trapper, he might have seen or heard something out in the woods that might be a clue. They ordered dinner and drank/eat with Kerwin, the Dwarven Blacksmith. It was late (9pm), and no one had seen Otis since earlier in the evening. After dinner, the Party debated going to bed or going to see and speak with Arias at the temple of Pelor (god of healing), just outside the town. The Party decided to make it a late night – with Light Spells from Krono to illuminate the way, off the temple they went. </p><p></p><p>It was quiet and dark at the temple and the doors were closed. Perhaps Arias was sleeping. The Party knocked at the door. There was no reply. They walked around the temple and noted a back door. Aeya (Half Even Ranger) spotted fresh foot prints, near the back door, heading away from the temple.</p><p>The Party returned to the front, main doors, opened the doors, and cautiously went inside. There were several rows of pews and an elevated dias and alter. Near the back was a closed door. The Party knocked but again, there was no reply. They opened the door to the priest’s modest bed chamber. The bed was empty and did not appear to have been used. There was a door that clearly was the back door, where the Party found the fresh foot prints.</p><p></p><p>The Party went out and followed the tracks a short distance to a mausoleum. The stone doors were closed but the footprints clearly went to the door. They opened the door and entered. There were five sarcophagi lined in a row. Five large statues of ancient Pelorian warriors faced each sarcophagus. The tracks led directly to the center statue. The human-sized tracks were joined by a set of smaller, Halfling-sized foot prints.</p><p></p><p>The Party rotated the statue to reveal an opening to a tunnel beneath the mausoleum. Aeya speculated that there might be vampires involved! </p><p>They descended into the tunnel and encountered several traps along with undead guardians – skeletons and zombies. After some tense combat (often the result of terrible die-rolling), the Party fought their way through the horded of undead. They discovered a few side passages and then came across a pair of Dwarven zombies carrying sacks. Unlike the other undead, these two did not attack. Carrying sacks, they simply passed by the Party, back in the direction that the Party had just come. The Party turned and followed. The zombies entered one of the otherwise empty side passages and dumped the contents of the sacks into the chamber. The sacks contained freshly dug rocks and dirt. After dumping the sacks, the zombies plodded back in the direction that they had come. The Party followed.</p><p>The zombies turned a few corners and entered a large chamber, with a large and deep pit in the center. The chamber was lit by torches. Several humans and demi-humans, tied together with ropes, worked digging inside the pit and far side of the chamber. Nearly a half-dozen small, lizard-like creatures (Kobolds) “supervised” the slaves, while a human, fitting the description of the priest, Arias, oversaw the operation from the opposite side of the pit.</p><p>The Kobolds turned and moved to attack the intruders (Party)!! Arias commanded the Dwarf zombies into the fray and Aesun was nearly killed. The fight was again made more epic due to terrible die rolling. The Party chopped down the Kobolds and Zombies, forcing Arias to flee (run). Aesun immediately chased after him. After finishing the last Kobold, Aeya and Shard chased after the priest and Aesun. Krono stayed and freed the captives, discovering Aesun’s aunt, Lia among them. </p><p></p><p>With Aesun in pursuit, the priest dashed through a secret door. When Aeya and Shard arrived, the three entered though the secret door and confronted Arias.</p><p></p><p>In the center of a chamber turned bedroom, the (obviously evil) priest held Aesun’s uncle Tory captive, with knife to his throat. Arias threatened to kill his captive of the Party did not immediately leave. Aesun spring into action! The Party initiated offensive actions and Arias began cutting into the throat of Tory. Aesun, using his monk martial arts skills, closed the gap between him and the priest and his uncle. Before he could complete the “coup-de grace,” Aesun (with Hero Point) grabbed and pinned the priest with a wrist-lock, arm-bar, and finally pinned him to the ground, saving his uncle Tory. </p><p>After tying up loose ends (ie an evil priest), the Party discovered a Hextorian plot. (The priests of Hextor, god of war), who had gone into hiding after the events in Rauxes, were plotting a come-back. They had partially unearthed a “Blood Golem” (imagine an armored, armed Frankenstein monster). </p><p></p><p>They also found clues indicating the Hextorians believed a second Blood Golem was hidden in some ruins several miles north of Orred.</p></blockquote><p></p>
[QUOTE="Lost_DM_n_paradise, post: 7397684, member: 36249"] Episode 3: Evil Unearthed at Brookhollow The Party finished meeting with Tacks, the Miller and returned to Cutters Inn. Their initial questioning about Aesun’s missing aunt and uncle, Lia and Tory, gave some clues. Searching their room gave more. Hidden under a loose floorboard, they found an old amulet of Hextor, along with Lia’s diary. The most notable entry in the diary was related to two notes Lia and Tory received. Both notes suggested that they meet the unknown note-writers at Logs Landing, to “get information about the growing evil.” One note invited them to a 10pm meeting. The other for midnight meeting. Tacks had explained to the Party that he had send the note with the midnight meeting but Lia and Tory never showed up. Subsequently, he heard they had left town but did not believe it. He was certain someone kidnapped them and was worried he and his niece and nephew might be next. Back at the Inn, they hoped to speak with Otis, the Halfling Trapper. Otis didn’t seem to have many friends town, and didn’t seem overly friendly when the Party first arrived at the inn. As a Trapper, he might have seen or heard something out in the woods that might be a clue. They ordered dinner and drank/eat with Kerwin, the Dwarven Blacksmith. It was late (9pm), and no one had seen Otis since earlier in the evening. After dinner, the Party debated going to bed or going to see and speak with Arias at the temple of Pelor (god of healing), just outside the town. The Party decided to make it a late night – with Light Spells from Krono to illuminate the way, off the temple they went. It was quiet and dark at the temple and the doors were closed. Perhaps Arias was sleeping. The Party knocked at the door. There was no reply. They walked around the temple and noted a back door. Aeya (Half Even Ranger) spotted fresh foot prints, near the back door, heading away from the temple. The Party returned to the front, main doors, opened the doors, and cautiously went inside. There were several rows of pews and an elevated dias and alter. Near the back was a closed door. The Party knocked but again, there was no reply. They opened the door to the priest’s modest bed chamber. The bed was empty and did not appear to have been used. There was a door that clearly was the back door, where the Party found the fresh foot prints. The Party went out and followed the tracks a short distance to a mausoleum. The stone doors were closed but the footprints clearly went to the door. They opened the door and entered. There were five sarcophagi lined in a row. Five large statues of ancient Pelorian warriors faced each sarcophagus. The tracks led directly to the center statue. The human-sized tracks were joined by a set of smaller, Halfling-sized foot prints. The Party rotated the statue to reveal an opening to a tunnel beneath the mausoleum. Aeya speculated that there might be vampires involved! They descended into the tunnel and encountered several traps along with undead guardians – skeletons and zombies. After some tense combat (often the result of terrible die-rolling), the Party fought their way through the horded of undead. They discovered a few side passages and then came across a pair of Dwarven zombies carrying sacks. Unlike the other undead, these two did not attack. Carrying sacks, they simply passed by the Party, back in the direction that the Party had just come. The Party turned and followed. The zombies entered one of the otherwise empty side passages and dumped the contents of the sacks into the chamber. The sacks contained freshly dug rocks and dirt. After dumping the sacks, the zombies plodded back in the direction that they had come. The Party followed. The zombies turned a few corners and entered a large chamber, with a large and deep pit in the center. The chamber was lit by torches. Several humans and demi-humans, tied together with ropes, worked digging inside the pit and far side of the chamber. Nearly a half-dozen small, lizard-like creatures (Kobolds) “supervised” the slaves, while a human, fitting the description of the priest, Arias, oversaw the operation from the opposite side of the pit. The Kobolds turned and moved to attack the intruders (Party)!! Arias commanded the Dwarf zombies into the fray and Aesun was nearly killed. The fight was again made more epic due to terrible die rolling. The Party chopped down the Kobolds and Zombies, forcing Arias to flee (run). Aesun immediately chased after him. After finishing the last Kobold, Aeya and Shard chased after the priest and Aesun. Krono stayed and freed the captives, discovering Aesun’s aunt, Lia among them. With Aesun in pursuit, the priest dashed through a secret door. When Aeya and Shard arrived, the three entered though the secret door and confronted Arias. In the center of a chamber turned bedroom, the (obviously evil) priest held Aesun’s uncle Tory captive, with knife to his throat. Arias threatened to kill his captive of the Party did not immediately leave. Aesun spring into action! The Party initiated offensive actions and Arias began cutting into the throat of Tory. Aesun, using his monk martial arts skills, closed the gap between him and the priest and his uncle. Before he could complete the “coup-de grace,” Aesun (with Hero Point) grabbed and pinned the priest with a wrist-lock, arm-bar, and finally pinned him to the ground, saving his uncle Tory. After tying up loose ends (ie an evil priest), the Party discovered a Hextorian plot. (The priests of Hextor, god of war), who had gone into hiding after the events in Rauxes, were plotting a come-back. They had partially unearthed a “Blood Golem” (imagine an armored, armed Frankenstein monster). They also found clues indicating the Hextorians believed a second Blood Golem was hidden in some ruins several miles north of Orred. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Fall of the Great Kingdom: Adventures Near Rauxes (Episode 1: The Shadow Hound Attack)
Top