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General Tabletop Discussion
*TTRPGs General
The False Dichotomy of "Fluff" and "Crunch"
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<blockquote data-quote="Desdichado" data-source="post: 1702792" data-attributes="member: 2205"><p>I think you hit the nail on the head squarely here, Umbran. The presence of some material that's difficult to classify doesn't make fluff vs crunch into a false dichotomy.</p><p></p><p>Where perhaps the dichotomy breaks down is where it's pressed into service in areas where it doesn't belong; like trying to predict sales as a proportional relationship between content of crunch vs fluff.</p><p></p><p>A good product, crunch or fluff, generally stands on it's own, IMO. Good fluff can sell as well as good crunch, if it really is good. Crunch is so prevalent these days in this market that it's hard to imagine that there's really a strong demand for pure crunch these days. I know my demand for it has shrunk to virtually nil. And even the best crunch usually has some fluff with it; crunch without context is often difficult to get excited about anyway.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1702792, member: 2205"] I think you hit the nail on the head squarely here, Umbran. The presence of some material that's difficult to classify doesn't make fluff vs crunch into a false dichotomy. Where perhaps the dichotomy breaks down is where it's pressed into service in areas where it doesn't belong; like trying to predict sales as a proportional relationship between content of crunch vs fluff. A good product, crunch or fluff, generally stands on it's own, IMO. Good fluff can sell as well as good crunch, if it really is good. Crunch is so prevalent these days in this market that it's hard to imagine that there's really a strong demand for pure crunch these days. I know my demand for it has shrunk to virtually nil. And even the best crunch usually has some fluff with it; crunch without context is often difficult to get excited about anyway. [/QUOTE]
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The False Dichotomy of "Fluff" and "Crunch"
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