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The Fantastic Science: A Technologist Handbook
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<blockquote data-quote="Kelleris" data-source="post: 2793557" data-attributes="member: 19130"><p>Yes, after reading some of the Wanderer's Guild website I think I have a much better idea of where you're coming from.</p><p></p><p>And for what it's worth, Errol (one of the editors) gave me a "well, yeah, I thought you knew" look when I told him I was surprised you had found the orgavulsion crystal a little disturbing. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> So I think that one's pretty clearly my fault. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>I'm glad you found the tables in Appendix A helpful as well; those and the materials in Chapter 1 were intended to make my thought process in writing the class and the devices as transparent as possible, since I predict much tweaking and kitbashing of the central ideas in the book to take place.</p><p></p><p>You make some good suggestions regarding additional flavor material, especially since I have a guild (the Craftsman's Guild, a mercantile group taken over by a mage-like cabal of technologists) and a country (the Imperium Mechanus, which gets some mention in the book as is) to crib from. And of course Tullius's Clanking Emporium and proposed technological university could prove worthy of further exploration as well. I suppose I thought that sort of thing would come across a little too strongly, or obscure the crunchy mechanical things that (I think) I'm best at.</p><p></p><p></p><p></p><p>It does help, and I'm glad you enjoyed the book despite the emphasis being somewhat different that you had hoped. Let me know what <em>Fantastic Science</em> turns into if you get a chance to use it in your games!</p><p></p><p>I'm probably coming off as kinda finicky in this thread, with all the comments, but I really am interested in improving on any future efforts, and that means prodding reviewers and customers into telling you as much as possible. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>And finally,</p><p></p><p></p><p></p><p>Heck yeah! There's some caloric and phlogiston in there too, or versions thereof, and a lot of weird biology and physics as well. There's all kinds of crazy sciences and pseudosciences, old and new, that make for great inspiration for fantasy-science devices. That's another reason for not cleaving too closely to real-life science I should have mentioned in the book, along with the practical considerations.</p><p></p><p>Of course, I'm not about to turn down a good mechanoid or death ray either! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Kelleris, post: 2793557, member: 19130"] Yes, after reading some of the Wanderer's Guild website I think I have a much better idea of where you're coming from. And for what it's worth, Errol (one of the editors) gave me a "well, yeah, I thought you knew" look when I told him I was surprised you had found the orgavulsion crystal a little disturbing. :p So I think that one's pretty clearly my fault. :D I'm glad you found the tables in Appendix A helpful as well; those and the materials in Chapter 1 were intended to make my thought process in writing the class and the devices as transparent as possible, since I predict much tweaking and kitbashing of the central ideas in the book to take place. You make some good suggestions regarding additional flavor material, especially since I have a guild (the Craftsman's Guild, a mercantile group taken over by a mage-like cabal of technologists) and a country (the Imperium Mechanus, which gets some mention in the book as is) to crib from. And of course Tullius's Clanking Emporium and proposed technological university could prove worthy of further exploration as well. I suppose I thought that sort of thing would come across a little too strongly, or obscure the crunchy mechanical things that (I think) I'm best at. It does help, and I'm glad you enjoyed the book despite the emphasis being somewhat different that you had hoped. Let me know what [i]Fantastic Science[/i] turns into if you get a chance to use it in your games! I'm probably coming off as kinda finicky in this thread, with all the comments, but I really am interested in improving on any future efforts, and that means prodding reviewers and customers into telling you as much as possible. :) And finally, Heck yeah! There's some caloric and phlogiston in there too, or versions thereof, and a lot of weird biology and physics as well. There's all kinds of crazy sciences and pseudosciences, old and new, that make for great inspiration for fantasy-science devices. That's another reason for not cleaving too closely to real-life science I should have mentioned in the book, along with the practical considerations. Of course, I'm not about to turn down a good mechanoid or death ray either! :p [/QUOTE]
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