Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Fantastic Science - your experiences?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kelleris" data-source="post: 3305808" data-attributes="member: 19130"><p>Oh, this sounds like a perfect situation for the stuff in the book. You can present his craft points as scavenged resources from the ship rather than as ongoing projects. You could even, either you or the player or both, decide ahead of time which devices are available on the ship. They're all in perfect working order, more or less, but stranded on this magic-lousy planet he has to figure out a whole new way to use them. Trust me when I say it can be fun to carry around a disintegrator wand from first level and finally figure out how it works at an opportune moment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>And you have a ready-made reason why the ship crashed if you use the "magic interferes with technology" rationale. It could be completely intact and still be totally nonfunctional in such a situation. The technologist's goal might be to master this weird new skill to such an extent that he can escape entirely, if you think that might be a fun end-game goal under the circumstances...</p><p></p><p>And even just outfitting the party with high-level masterwork weapons will set them apart from the natives in this setting - you can give them a higher-tech cast even when all of them can't use higher technology directly. That could be quite interesting as well (how valuable is a heavily masterworked steel sword in such a world? valuable enough to serve as an adventure hook is how!). Should definitely be fun freaking out the locals, if nothing else.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 3305808, member: 19130"] Oh, this sounds like a perfect situation for the stuff in the book. You can present his craft points as scavenged resources from the ship rather than as ongoing projects. You could even, either you or the player or both, decide ahead of time which devices are available on the ship. They're all in perfect working order, more or less, but stranded on this magic-lousy planet he has to figure out a whole new way to use them. Trust me when I say it can be fun to carry around a disintegrator wand from first level and finally figure out how it works at an opportune moment. :D And you have a ready-made reason why the ship crashed if you use the "magic interferes with technology" rationale. It could be completely intact and still be totally nonfunctional in such a situation. The technologist's goal might be to master this weird new skill to such an extent that he can escape entirely, if you think that might be a fun end-game goal under the circumstances... And even just outfitting the party with high-level masterwork weapons will set them apart from the natives in this setting - you can give them a higher-tech cast even when all of them can't use higher technology directly. That could be quite interesting as well (how valuable is a heavily masterworked steel sword in such a world? valuable enough to serve as an adventure hook is how!). Should definitely be fun freaking out the locals, if nothing else. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Fantastic Science - your experiences?
Top