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General Tabletop Discussion
*TTRPGs General
The Fantastic Science - your experiences?
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<blockquote data-quote="mykovas" data-source="post: 3305832" data-attributes="member: 1909"><p>I run a fantasy-steampunk campaign, so I try to pick up any fantasy-tech stuff that looks worthwhile.</p><p></p><p>The other book I really love is the Iron Kingdoms series - specifically the character guide. Now, their technologist class (the Bodger) is utterly unplayable IMHO and I think their magic/tech mixture is a bit too complex, but for flavour and some crunch it's quite excellent. Not to mention the art is just amazing.</p><p></p><p>I also have Steam and Steel (from EN Publishing), which I use but less than Fantastic Science and Iron Kingdoms. It doesn't have a great system for a PC technologist - no base class and all item and thus cash-based. However, it has some cool steamcraft items that really pop out for my players.</p><p>Finally, I have Steam and Sorcery from Fantasy Flight (...I think that's the publisher?). I've got a few things from there, but overall I wouldn't say it was worth my money. It was one of the first books to come out though, so I didn't have much to compare to at the time.</p><p></p><p>As you say, there's a surprising amount of stuff out there. I find the hardest part is just picking the simple and flavourful stuff to put into my game. While my players have bought into the world, they really don't want to deal with complex rules for crafting and maintaining devices - they've learned basic D20 and they don't want to learn an entire new system. This may be why there's a whole lot of fantasy-tech resources out there, but not that many people playing it (as far as I can tell). Unless you count Eberron.</p><p></p><p>As for balance issues, I'll check my old notes and get back to you. I can't remember them off the top of my head.</p></blockquote><p></p>
[QUOTE="mykovas, post: 3305832, member: 1909"] I run a fantasy-steampunk campaign, so I try to pick up any fantasy-tech stuff that looks worthwhile. The other book I really love is the Iron Kingdoms series - specifically the character guide. Now, their technologist class (the Bodger) is utterly unplayable IMHO and I think their magic/tech mixture is a bit too complex, but for flavour and some crunch it's quite excellent. Not to mention the art is just amazing. I also have Steam and Steel (from EN Publishing), which I use but less than Fantastic Science and Iron Kingdoms. It doesn't have a great system for a PC technologist - no base class and all item and thus cash-based. However, it has some cool steamcraft items that really pop out for my players. Finally, I have Steam and Sorcery from Fantasy Flight (...I think that's the publisher?). I've got a few things from there, but overall I wouldn't say it was worth my money. It was one of the first books to come out though, so I didn't have much to compare to at the time. As you say, there's a surprising amount of stuff out there. I find the hardest part is just picking the simple and flavourful stuff to put into my game. While my players have bought into the world, they really don't want to deal with complex rules for crafting and maintaining devices - they've learned basic D20 and they don't want to learn an entire new system. This may be why there's a whole lot of fantasy-tech resources out there, but not that many people playing it (as far as I can tell). Unless you count Eberron. As for balance issues, I'll check my old notes and get back to you. I can't remember them off the top of my head. [/QUOTE]
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