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The Fantastic World of Geora
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<blockquote data-quote="airwalkrr" data-source="post: 5144288" data-attributes="member: 12460"><p>The Fantastic World of Geora is a campaign setting I invented when I was 10 years old. At the time, I called it Tandelle and it featured only one nation, which was called "Tandelle." Over time I added to Tandelle and the lands around it. It became part of the continent of Caeland, which was a land rich in history and ancient lore. I charted the family trees of dynasties going back 300 years, wrote tales of some of the greatest heroes of the land, and invented a few of my own monsters. When I was 17 I used it as the setting for my very first D&D campaign, and I still revisit it on occasion today. At one point I even decided to start designing my own fantasy RPG system based upon the world since I decided that the world of Geora had a story to tell that couldn't be limited by the laws of D&D. I give to you here some snippets of information to serve as inspiration for your own role-playing stories and adventures.</p><p></p><p>In ancient times, so long ago that no one knows the exact date, the world was ruled by Dezmaeron, the Demon King. He ruled from the Ivory Palace in what is believed to be the present day Northern Wasteland, also know simply as the Desolation. Dezmaeron was a wicked tyrant, said to have the power of subjecting a mortal to his will by gouging out a mortal's eye and replacing it with one of his own. This allowed the Demon King to command and see through the eyes of his vessel without limiting his own actions or eyesight. Because Dezmaeron is said to have had thirteen eyes, he was able to exercise this control over as many as thirteen mortals at a time. If any of his thralls were ever slain, his eye dissolved and a new one quickly grew to take it's place upon his own being, allowing him to enthrall another mortal. According to legend, this vile ocular transference also bestowed a small portion of the demon's power upon the mortal, the power being dependent upon the eye that was used. He could even replace both eyes of the mortal with two of his own, thus granting the enthralled mortal two of his powers, though he rarely did so. His thralls were known as Eye Princes and each ruled over a fief in the Demon King's name, serving as executor's of his will throughout the world.</p><p></p><p>The Demon King's fall occurred when a powerful mortal named Eindore (some legends say he was an elf, others say he was a man, and still others even claim he was an orc) studied in secret for many years hidden in the mountains that now bear his name. When he had mastered all the magic there was to know, he fostered thirteen disciples, one for each of Dezmaeron's Eye Princes, teaching them the methods that would be needed to overcome the powers granted by the Demon King. When they had mastered the techniques Eindore laid out for them, they all struck at the Eye Princes simultaneously while Eindore confronted the Demon King himself. In an epic battle, the Eye Princes were felled and Eindore gathered his disciples to him for one final assault on the Ivory Palace. Combining their mastery of different techniques with Eindore at the confluence to direct their energies, they weaved the Spell of All-Consuming Fire, which sundered the Ivory Palace and forever sealed Dezmaeron within Bathys, the Underworld.</p><p></p><p>Eindore's disciples are known as the progenitors of the thirteen schools of magic. Many since have followed in their ways. Some have been able to master two or even three schools of magic, but it is widely accepted that no practitioner of magic since Eindore has ever mastered all thirteen schools.</p><p></p><p>After the sundering of the Ivory Palace, Eindore went away into the mountains to live out his life in seclusion, leaving his disciples to pave the way for the new world. Many believe Eindore never died, but instead ascended to serve as the avatar of Radiar, the arch-deity of light. Others say that when he died, his disciples erected for him a tomb in the Mountains of Eindore and each warded it with a spell of their own crafting. Many treasure-seekers and adventurers have journeyed to the Mountains of Eindore searching for this lost tomb, hoping to face the Disciples' Wards and plumb it for what are undoubtedly priceless magical artifacts of a bygone era. But no one has ever found the tomb, at least, no one who has done so has survived to tell the tale.</p><p></p><p>Today, a small community exists within the Mountains of Eindore in the Citadel of the Thirteen, a shrine to the memory of the great wizard and his disciples. The denizens of this community live an ascetic lifestyle, devoting themselves wholly to the pursuit of mastering the thirteen schools of magic. It is generally accepted fact that mages who have trained at Eindore are the most talented of their kind in all of Geora.</p><p></p><p>I have lots more on the Fantastic World of Geora. Perhaps if I have time I will update this more in the future.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5144288, member: 12460"] The Fantastic World of Geora is a campaign setting I invented when I was 10 years old. At the time, I called it Tandelle and it featured only one nation, which was called "Tandelle." Over time I added to Tandelle and the lands around it. It became part of the continent of Caeland, which was a land rich in history and ancient lore. I charted the family trees of dynasties going back 300 years, wrote tales of some of the greatest heroes of the land, and invented a few of my own monsters. When I was 17 I used it as the setting for my very first D&D campaign, and I still revisit it on occasion today. At one point I even decided to start designing my own fantasy RPG system based upon the world since I decided that the world of Geora had a story to tell that couldn't be limited by the laws of D&D. I give to you here some snippets of information to serve as inspiration for your own role-playing stories and adventures. In ancient times, so long ago that no one knows the exact date, the world was ruled by Dezmaeron, the Demon King. He ruled from the Ivory Palace in what is believed to be the present day Northern Wasteland, also know simply as the Desolation. Dezmaeron was a wicked tyrant, said to have the power of subjecting a mortal to his will by gouging out a mortal's eye and replacing it with one of his own. This allowed the Demon King to command and see through the eyes of his vessel without limiting his own actions or eyesight. Because Dezmaeron is said to have had thirteen eyes, he was able to exercise this control over as many as thirteen mortals at a time. If any of his thralls were ever slain, his eye dissolved and a new one quickly grew to take it's place upon his own being, allowing him to enthrall another mortal. According to legend, this vile ocular transference also bestowed a small portion of the demon's power upon the mortal, the power being dependent upon the eye that was used. He could even replace both eyes of the mortal with two of his own, thus granting the enthralled mortal two of his powers, though he rarely did so. His thralls were known as Eye Princes and each ruled over a fief in the Demon King's name, serving as executor's of his will throughout the world. The Demon King's fall occurred when a powerful mortal named Eindore (some legends say he was an elf, others say he was a man, and still others even claim he was an orc) studied in secret for many years hidden in the mountains that now bear his name. When he had mastered all the magic there was to know, he fostered thirteen disciples, one for each of Dezmaeron's Eye Princes, teaching them the methods that would be needed to overcome the powers granted by the Demon King. When they had mastered the techniques Eindore laid out for them, they all struck at the Eye Princes simultaneously while Eindore confronted the Demon King himself. In an epic battle, the Eye Princes were felled and Eindore gathered his disciples to him for one final assault on the Ivory Palace. Combining their mastery of different techniques with Eindore at the confluence to direct their energies, they weaved the Spell of All-Consuming Fire, which sundered the Ivory Palace and forever sealed Dezmaeron within Bathys, the Underworld. Eindore's disciples are known as the progenitors of the thirteen schools of magic. Many since have followed in their ways. Some have been able to master two or even three schools of magic, but it is widely accepted that no practitioner of magic since Eindore has ever mastered all thirteen schools. After the sundering of the Ivory Palace, Eindore went away into the mountains to live out his life in seclusion, leaving his disciples to pave the way for the new world. Many believe Eindore never died, but instead ascended to serve as the avatar of Radiar, the arch-deity of light. Others say that when he died, his disciples erected for him a tomb in the Mountains of Eindore and each warded it with a spell of their own crafting. Many treasure-seekers and adventurers have journeyed to the Mountains of Eindore searching for this lost tomb, hoping to face the Disciples' Wards and plumb it for what are undoubtedly priceless magical artifacts of a bygone era. But no one has ever found the tomb, at least, no one who has done so has survived to tell the tale. Today, a small community exists within the Mountains of Eindore in the Citadel of the Thirteen, a shrine to the memory of the great wizard and his disciples. The denizens of this community live an ascetic lifestyle, devoting themselves wholly to the pursuit of mastering the thirteen schools of magic. It is generally accepted fact that mages who have trained at Eindore are the most talented of their kind in all of Geora. I have lots more on the Fantastic World of Geora. Perhaps if I have time I will update this more in the future. [/QUOTE]
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