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The Fantasy Trip outsells GURPS in 2019?
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<blockquote data-quote="Sir Brennen" data-source="post: 8170361" data-attributes="member: 553"><p>The behemoth-style rulebooks of rules may be, but I think Savage Worlds also falls into that category, and is doing very well in the hobby currently.</p><p></p><p></p><p>That wouldn't have been possible, as Steve Jackson only got the license for TFT back a couple years ago.</p><p></p><p></p><p>You're discounting the large volume of setting books which are available for such systems. GURPS has plenty of books where the work has been done for you, including Traveler, Transhuman Space, Banestorm, and even a take on Star Trek. Their Dungeon Fantasy "GURPS stripped down to just fantasy" series also seems to be doing well for them. The previous edition of the game has even more material, everything from Conan to a complete line for WWII gaming, that's not difficult to adapt to the current edition.</p><p></p><p></p><p>Powered by GURPS is a thing, which made many more self-contained books, which included a version of GURPS-lite instead of requiring the large core rulebooks.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 8170361, member: 553"] The behemoth-style rulebooks of rules may be, but I think Savage Worlds also falls into that category, and is doing very well in the hobby currently. That wouldn't have been possible, as Steve Jackson only got the license for TFT back a couple years ago. You're discounting the large volume of setting books which are available for such systems. GURPS has plenty of books where the work has been done for you, including Traveler, Transhuman Space, Banestorm, and even a take on Star Trek. Their Dungeon Fantasy "GURPS stripped down to just fantasy" series also seems to be doing well for them. The previous edition of the game has even more material, everything from Conan to a complete line for WWII gaming, that's not difficult to adapt to the current edition. Powered by GURPS is a thing, which made many more self-contained books, which included a version of GURPS-lite instead of requiring the large core rulebooks. [/QUOTE]
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