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The Fantasy Trip outsells GURPS in 2019?
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<blockquote data-quote="Jaeger" data-source="post: 8170550" data-attributes="member: 27996"><p>Savage worlds is very 3pp friendly, it has cultivated several complete games, and several that use it's relatively <em>thin</em> core book.</p><p></p><p><em>Thin</em> "core book" being the key.</p><p></p><p></p><p></p><p></p><p>Spirit not letter - they could have done TFT under a different name/serial numbers filed off.</p><p></p><p>But <em>total 20-20 hindsight</em>. No way to know how the OGL would have worked out at the time.</p><p></p><p></p><p></p><p></p><p>Transhuman Space, Banestorm: IP that never took off - that is the risk one takes.</p><p></p><p>Either way it is moot. GURPS has an established reputation of being a complex ruleset. </p><p></p><p>SW and similar OSR games do not.</p><p></p><p>GURPS needs to have a game that shakes that reputation <em>if </em>they want to be more than they currently are.</p><p></p><p>TFT has possibilities, but a retail of near 100usd is not likely to get people to try out the system on a whim.</p><p></p><p>But SJG may be just fine with what they currently are, without having to change a thing. So from their point of view I recognize that they might not see the ROI in making a riskier moves.</p><p></p><p></p><p></p><p></p><p>But IMHO even GURPS lite, is not so lite.</p><p></p><p>It still has lots of fiddly things like variable skill and attribute costs, some combat calculations etc.</p><p></p><p>It could do with a ground up streamlining.</p><p></p><p>But that is just my opinion.</p><p></p><p>SJG knows their core audience, caters to it, and does relatively well in the scheme of things. They may see no need but to just keep doing what they are doing.</p><p>.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8170550, member: 27996"] Savage worlds is very 3pp friendly, it has cultivated several complete games, and several that use it's relatively [I]thin[/I] core book. [I]Thin[/I] "core book" being the key. Spirit not letter - they could have done TFT under a different name/serial numbers filed off. But [I]total 20-20 hindsight[/I]. No way to know how the OGL would have worked out at the time. Transhuman Space, Banestorm: IP that never took off - that is the risk one takes. Either way it is moot. GURPS has an established reputation of being a complex ruleset. SW and similar OSR games do not. GURPS needs to have a game that shakes that reputation [I]if [/I]they want to be more than they currently are. TFT has possibilities, but a retail of near 100usd is not likely to get people to try out the system on a whim. But SJG may be just fine with what they currently are, without having to change a thing. So from their point of view I recognize that they might not see the ROI in making a riskier moves. But IMHO even GURPS lite, is not so lite. It still has lots of fiddly things like variable skill and attribute costs, some combat calculations etc. It could do with a ground up streamlining. But that is just my opinion. SJG knows their core audience, caters to it, and does relatively well in the scheme of things. They may see no need but to just keep doing what they are doing. . [/QUOTE]
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