Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The FAQ on Sunder ...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Beginning of the End" data-source="post: 3813072" data-attributes="member: 55271"><p>Lemme see if I can follow your argument:</p><p></p><p>1. You rewrite what the rules say, but it's only a slight change so you hope nobody notices what you did.</p><p></p><p>2. Then you rewrite what the rules say even more, but it's only a slight change of the slight change you already made, so you hope that nobody notices what you did.</p><p></p><p>Yeah... that argument isn't doing much for me.</p><p></p><p></p><p></p><p>Okay, let's break this down by looking at all of the "Special Attacks" in the SRD (except for mounted combat):</p><p></p><p><span style="font-size: 15px"><strong>NOT AN ATTACK</strong></span></p><p>AID ANOTHER: "...you can attempt to aid your friend as a standard action."</p><p></p><p>BULL RUSH: "You can make a bull rush as a standard action..."</p><p></p><p>CHARGE: "Charging is a special full-round action..."</p><p></p><p>FEINT: "Feinting is a standard action."</p><p></p><p>GRAPPLE - DRAW A LIGHT WEAPON: "You can draw a light weapon as a move action with a successful grapple check."</p><p></p><p>GRAPPLE - MOVE: "This requires a standard action..."</p><p></p><p>GRAPPLE - RETRIEVE SPELL COMPONENT: "You can produce a spell component from your pouch while grappling by using a full-round action."</p><p></p><p>OVERRUN: "You can attempt an overrun as a standard action taken during your move."</p><p></p><p>TURN/REBUKE UNDEAD: "Turning undead is a supernatural ability that a character can perform as a standard action."</p><p></p><p><span style="font-size: 15px"><strong>DEFINITELY AN ATTACK</strong></span></p><p>DISARM: "As a melee attack, you may attempt to disarm your opponent."</p><p></p><p>STARTING A GRAPPLE: "If you get multiple attacks, you can attempt to start a grapple </p><p>multiple times (at successively lower base attack bonuses)."</p><p></p><p>GRAPPLE - DAMAGE YOUR OPPONENT: "While grappling, you can deal damage to your opponent equivalent to an unarmed strike. Make an opposed grapple check in place of an attack."</p><p></p><p>GRAPPLE - ESCAPE: "You can escape a grapple by winning an opposed grapple check in place of making an attack."</p><p></p><p>GRAPPLE - PIN YOUR OPPONENT: "You can hold your opponent immobile for 1 round by winning an opposed grapple check (made in place of an attack)."</p><p></p><p>GRAPPLE - BREAK ANOTHER'S PIN: "If you are grappling an opponent who has another character pinned, you can make an opposed grapple check in place of an attack."</p><p></p><p>GRAPPLE - USE AN OPPONENT'S WEAPON: "If your opponent is holding a light weapon, you can use it to attack him. Make an opposed grapple check (in place of an attack)."</p><p></p><p>THROW SPLASH WEAPON: "To attack with a splash weapon, make a ranged touch attack against the target."</p><p></p><p>TRIP: "You can try to trip an opponent as an unarmed melee attack."</p><p></p><p><span style="font-size: 15px"><strong>SUNDER</strong></span></p><p>"You can use a melee attack with a slashing or bludgeoning weapon to strike a weapon or shield that your opponent is holding."</p><p></p><p><span style="font-size: 15px"><strong>CONCLUSIONS</strong></span></p><p>What do we notice here? Well, first we notice that every single "Special Attack" that doesn't take the place of an attack specifically states the type of action it requires:</p><p></p><p>- "as a standard action" / "as a move action" (x6)</p><p>- "is a special full-round action"</p><p>- "requires a standard action"</p><p>- "using a full-round action"</p><p></p><p>When a "Special Attack" takes the place of an attack we find:</p><p></p><p>- "as a melee attack" / "as an unarmed melee attack" (x2)</p><p>- "If you get multiple attacks, you can attempt to start a grapple multiple times..."</p><p>- "in place of an attack" (x5)</p><p>- "make a ranged touch attack"</p><p></p><p>Now, what do we notice about the description for Sunder? </p><p></p><p>1. It contains no statement of the type of action it requires.</p><p></p><p>2. It contains the phrase "use a melee attack" -- which looks a lot like "as a melee attack", "in place of a melee attack", and "make a melee attack", but looks absolutely <em>nothing</em> like "using a standard action", "requires a standard action", or "as a standard action".</p><p></p><p>Thus we conclude that Sunder is clearly written as an action which is used as an attack. According to the rules, this supersedes the table. It simple doesn't matter that the table incorrectly omitted this information. </p><p></p><p>Of course, the table's omission can cause confusion. But when confusion like this arises the best thing to do is check the FAQ.</p><p></p><p>(Guess what the FAQ says?)</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 3813072, member: 55271"] Lemme see if I can follow your argument: 1. You rewrite what the rules say, but it's only a slight change so you hope nobody notices what you did. 2. Then you rewrite what the rules say even more, but it's only a slight change of the slight change you already made, so you hope that nobody notices what you did. Yeah... that argument isn't doing much for me. Okay, let's break this down by looking at all of the "Special Attacks" in the SRD (except for mounted combat): [size=4][B]NOT AN ATTACK[/B][/size] AID ANOTHER: "...you can attempt to aid your friend as a standard action." BULL RUSH: "You can make a bull rush as a standard action..." CHARGE: "Charging is a special full-round action..." FEINT: "Feinting is a standard action." GRAPPLE - DRAW A LIGHT WEAPON: "You can draw a light weapon as a move action with a successful grapple check." GRAPPLE - MOVE: "This requires a standard action..." GRAPPLE - RETRIEVE SPELL COMPONENT: "You can produce a spell component from your pouch while grappling by using a full-round action." OVERRUN: "You can attempt an overrun as a standard action taken during your move." TURN/REBUKE UNDEAD: "Turning undead is a supernatural ability that a character can perform as a standard action." [size=4][B]DEFINITELY AN ATTACK[/B][/size] DISARM: "As a melee attack, you may attempt to disarm your opponent." STARTING A GRAPPLE: "If you get multiple attacks, you can attempt to start a grapple multiple times (at successively lower base attack bonuses)." GRAPPLE - DAMAGE YOUR OPPONENT: "While grappling, you can deal damage to your opponent equivalent to an unarmed strike. Make an opposed grapple check in place of an attack." GRAPPLE - ESCAPE: "You can escape a grapple by winning an opposed grapple check in place of making an attack." GRAPPLE - PIN YOUR OPPONENT: "You can hold your opponent immobile for 1 round by winning an opposed grapple check (made in place of an attack)." GRAPPLE - BREAK ANOTHER'S PIN: "If you are grappling an opponent who has another character pinned, you can make an opposed grapple check in place of an attack." GRAPPLE - USE AN OPPONENT'S WEAPON: "If your opponent is holding a light weapon, you can use it to attack him. Make an opposed grapple check (in place of an attack)." THROW SPLASH WEAPON: "To attack with a splash weapon, make a ranged touch attack against the target." TRIP: "You can try to trip an opponent as an unarmed melee attack." [size=4][B]SUNDER[/B][/size] "You can use a melee attack with a slashing or bludgeoning weapon to strike a weapon or shield that your opponent is holding." [size=4][B]CONCLUSIONS[/b][/size] What do we notice here? Well, first we notice that every single "Special Attack" that doesn't take the place of an attack specifically states the type of action it requires: - "as a standard action" / "as a move action" (x6) - "is a special full-round action" - "requires a standard action" - "using a full-round action" When a "Special Attack" takes the place of an attack we find: - "as a melee attack" / "as an unarmed melee attack" (x2) - "If you get multiple attacks, you can attempt to start a grapple multiple times..." - "in place of an attack" (x5) - "make a ranged touch attack" Now, what do we notice about the description for Sunder? 1. It contains no statement of the type of action it requires. 2. It contains the phrase "use a melee attack" -- which looks a lot like "as a melee attack", "in place of a melee attack", and "make a melee attack", but looks absolutely [i]nothing[/i] like "using a standard action", "requires a standard action", or "as a standard action". Thus we conclude that Sunder is clearly written as an action which is used as an attack. According to the rules, this supersedes the table. It simple doesn't matter that the table incorrectly omitted this information. Of course, the table's omission can cause confusion. But when confusion like this arises the best thing to do is check the FAQ. (Guess what the FAQ says?) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The FAQ on Sunder ...
Top