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*Pathfinder & Starfinder
The FAQ on Sunder ...
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<blockquote data-quote="phindar" data-source="post: 3816821" data-attributes="member: 37198"><p>My group has always treated Sunder as a melee attack ("Who cares?" you'd ask and well, you'd be right); I mean, instead of swinging to hit meat (or stone, or bone, or wtf-ever you're fighting), you're swinging to hit their sword, axe, shield or wand. Its not exactly out of your way. Their weapon is generally within arm's reach of their body, as it were.</p><p></p><p>This ruling (perhaps "assumption" would be a better term, since no one in my group has ever to my knowledge suggested treating Sunder as anything other than a standard melee attack action) has stood for years because:</p><p></p><p>1) No one ever takes Improved Sunder.</p><p></p><p>2) No one tries to Sunder.</p><p></p><p>3) The GM rarely, if ever, uses Sunder against us. </p><p></p><p>Not because Sunder is bad, broken or worthless, its just not a terribly sexy alternative. No one really thinks of it. At best you're making the enemy slightly less dangerous but also keeping him around longer (killing him usually makes him less threatening as well), and at worst, you're blowing up loot. Also, my group has come the long way round to the idea that most of the tactical alternatives (Trip, Sunder, Disarm and Grapple) are more trouble than they're worth, a little unwieldly (does everything in the system have to use a different mechanic that gets so little use we have to look it up every session it comes up?), and tends to make combats unsatisfyingly anti-climatic (although occasionally hilarious). </p><p></p><p>My current character is the only one I know of in the 6ish years my group has played 3ish D&D, and that's only because I'm playing a paladin and I'm keeping my options open for Blackguard. (Evil gods will only take you as a profane servant if you've done undergraduate work in breaking things, apparently.)</p><p></p><p>In the meantime, I'm going to assume blindly and foolishly that all these problems will be fixed in 4e. Keep watching the skies, true believers!</p></blockquote><p></p>
[QUOTE="phindar, post: 3816821, member: 37198"] My group has always treated Sunder as a melee attack ("Who cares?" you'd ask and well, you'd be right); I mean, instead of swinging to hit meat (or stone, or bone, or wtf-ever you're fighting), you're swinging to hit their sword, axe, shield or wand. Its not exactly out of your way. Their weapon is generally within arm's reach of their body, as it were. This ruling (perhaps "assumption" would be a better term, since no one in my group has ever to my knowledge suggested treating Sunder as anything other than a standard melee attack action) has stood for years because: 1) No one ever takes Improved Sunder. 2) No one tries to Sunder. 3) The GM rarely, if ever, uses Sunder against us. Not because Sunder is bad, broken or worthless, its just not a terribly sexy alternative. No one really thinks of it. At best you're making the enemy slightly less dangerous but also keeping him around longer (killing him usually makes him less threatening as well), and at worst, you're blowing up loot. Also, my group has come the long way round to the idea that most of the tactical alternatives (Trip, Sunder, Disarm and Grapple) are more trouble than they're worth, a little unwieldly (does everything in the system have to use a different mechanic that gets so little use we have to look it up every session it comes up?), and tends to make combats unsatisfyingly anti-climatic (although occasionally hilarious). My current character is the only one I know of in the 6ish years my group has played 3ish D&D, and that's only because I'm playing a paladin and I'm keeping my options open for Blackguard. (Evil gods will only take you as a profane servant if you've done undergraduate work in breaking things, apparently.) In the meantime, I'm going to assume blindly and foolishly that all these problems will be fixed in 4e. Keep watching the skies, true believers! [/QUOTE]
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