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The "Faster Features" Variant (+)
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<blockquote data-quote="Bacon Bits" data-source="post: 8111140" data-attributes="member: 6777737"><p>I've thought about doing something similar.</p><p></p><p>My idea was, essentially, that the levels above 10 feel heavily stalled. I chose to do this:</p><p></p><p>Level 11: Gain features from 11 & 12 except 12's ASI</p><p>Level 12: Gain features from 13 & 14, gain an ASI</p><p>Level 13: Gain features from 15 & 16 except 16's ASI</p><p>Level 14: Gain features from 17 & 18</p><p>Level 15: Gain features from 19 & 20 except 19's ASI</p><p>Level 16: Gain an ASI</p><p>Level 17: Gain an ASI</p><p>Level 18: Gain an ASI</p><p>Level 19: Gain an ASI</p><p>Level 20: Gain an ASI</p><p></p><p>Spellcasting progression, proficiency bonus, and hit dice progress normally. Note that these are changes to the <em>class level progression</em>, so a character can't multiclass and gain Fighter 1 and Rogue 1 at level 11.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8111140, member: 6777737"] I've thought about doing something similar. My idea was, essentially, that the levels above 10 feel heavily stalled. I chose to do this: Level 11: Gain features from 11 & 12 except 12's ASI Level 12: Gain features from 13 & 14, gain an ASI Level 13: Gain features from 15 & 16 except 16's ASI Level 14: Gain features from 17 & 18 Level 15: Gain features from 19 & 20 except 19's ASI Level 16: Gain an ASI Level 17: Gain an ASI Level 18: Gain an ASI Level 19: Gain an ASI Level 20: Gain an ASI Spellcasting progression, proficiency bonus, and hit dice progress normally. Note that these are changes to the [I]class level progression[/I], so a character can't multiclass and gain Fighter 1 and Rogue 1 at level 11. [/QUOTE]
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