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<blockquote data-quote="Jediking" data-source="post: 8111762" data-attributes="member: 6803126"><p>[USER=6987520]@dnd4vr[/USER] </p><p></p><p></p><p><strong>Barbarian:</strong> Rage damage could scale the same as proficiency bonus. Other classes seem to get more damage boosts (eg. monk scaled martial arts) so it's in line with them.</p><p><strong>Fighter:</strong> saving throw bonuses will stack hard with Indomitable. Only +1, I'm sure play-testing will see how this goes.</p><p><strong>Monk:</strong> seems to be the most difficult to condense.... I would personally keep Ki at level 2. But levels 1-2 go so fast it won't make a big difference.</p><p><strong>Paladin:</strong> good, but I would change cantrip progression to same as Ranger.</p><p><strong>Rogue:</strong> probably needs Sneak Attack scaling to jump once or twice to help keep up damage with other classes. Maybe skip 3d6 and just change it to 4d6 at level 5</p><p><strong>Sorcerer:</strong> seems good, I can't think of OP metamagics but playtests will sort it out. Maybe add more Known spells (a common complaint about Sorcerers, but personal taste not really a balance issue)</p><p><strong>Warlock:</strong> would be one of the harder ones to balance, especially with so many options and features. Pact of Blade - look at Ranger/Paladin. Chain - look at Druid. Tome - look at Wizard/Cleric.</p><p>I am not a fan of the Unstoppable Caster - but I hate dealing with Counter-Counterspells in combats so am pretty biased on that front.</p><p><strong>Wizard:</strong> give them proficiency (or even expertise) in Arcana at first level. I'd rather swap Resilient Caster with something truly "wizard-ly" like skills, defence against illusions, etc rather than just a bonus in combat.</p></blockquote><p></p>
[QUOTE="Jediking, post: 8111762, member: 6803126"] [USER=6987520]@dnd4vr[/USER] [B]Barbarian:[/B] Rage damage could scale the same as proficiency bonus. Other classes seem to get more damage boosts (eg. monk scaled martial arts) so it's in line with them. [B]Fighter:[/B] saving throw bonuses will stack hard with Indomitable. Only +1, I'm sure play-testing will see how this goes. [B]Monk:[/B] seems to be the most difficult to condense.... I would personally keep Ki at level 2. But levels 1-2 go so fast it won't make a big difference. [B]Paladin:[/B] good, but I would change cantrip progression to same as Ranger. [B]Rogue:[/B] probably needs Sneak Attack scaling to jump once or twice to help keep up damage with other classes. Maybe skip 3d6 and just change it to 4d6 at level 5 [B]Sorcerer:[/B] seems good, I can't think of OP metamagics but playtests will sort it out. Maybe add more Known spells (a common complaint about Sorcerers, but personal taste not really a balance issue) [B]Warlock:[/B] would be one of the harder ones to balance, especially with so many options and features. Pact of Blade - look at Ranger/Paladin. Chain - look at Druid. Tome - look at Wizard/Cleric. I am not a fan of the Unstoppable Caster - but I hate dealing with Counter-Counterspells in combats so am pretty biased on that front. [B]Wizard:[/B] give them proficiency (or even expertise) in Arcana at first level. I'd rather swap Resilient Caster with something truly "wizard-ly" like skills, defence against illusions, etc rather than just a bonus in combat. [/QUOTE]
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