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The "Faster Features" Variant (+)
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<blockquote data-quote="dmhelp" data-source="post: 8112627" data-attributes="member: 7025338"><p>I really like it. I'd call it "Accelerated 5e". I'd do normal HP for the first 10 levels. For levels 11-20 you gain 2 HP/level without con mod and your proficiency bonus goes up. Essentially they are like Epic levels and either count for spell progression for one spellcasting class or grant ASIs every so many levels.</p><p></p><p>If you make a few minor modifications to the third and half casters you can do this pretty easily:</p><p> </p><p>Fighter Eldritch Knight and Rogue Arcane Trickster casting scales as a Wizard of 1/3 level rounded up (complete with spellbook and preparing spells) starting at level 2 for the 1st 10 levels.</p><p> </p><p>Paladins prepare Paladin or Cleric spells as a Cleric of 1/2 level rounded up for the 1st 10 levels.</p><p></p><p>Rangers prepare Ranger or Druid spells as a Druid of 1/2 level rounded up (instead of spells known) for the 1st 10 levels.</p><p></p><p>For level 11-20 you choose either:</p><p>1. An ASI at levels 11, 13, 15, & 17 with an Epic Boon at level 20.</p><p>2. Full spellcaster progression for spell slots, cantrips known, spells known, and spells prepared with no ASIs, but with an Epic Boon at level 20.</p><p></p><p>Example:</p><p>Paladin 20 can choose 5 more feats (7 total) with spell slots and spells prepared as a Cleric 5 (with 3rd level Cleric & Paladin spells) or only the original two feats with spells prepared as a Cleric 15 (with 8th level Cleric & 5th level Paladin spells).</p><p></p><p>---</p><p></p><p>I'd have Barbarian rage & rage damage scale by twice level.</p><p>I'd just remove Moon Druid Elemental Wild Shape (you have better CR forms anyway with unlimited wildshape, I'm assuming they scale by level and not level*2 for game balance).</p><p></p><p>A lot of Warlock Invocations need lower level prereqs. I'd be tempted to just ditch the class (along with Four Elements Monk) for simplicity.</p></blockquote><p></p>
[QUOTE="dmhelp, post: 8112627, member: 7025338"] I really like it. I'd call it "Accelerated 5e". I'd do normal HP for the first 10 levels. For levels 11-20 you gain 2 HP/level without con mod and your proficiency bonus goes up. Essentially they are like Epic levels and either count for spell progression for one spellcasting class or grant ASIs every so many levels. If you make a few minor modifications to the third and half casters you can do this pretty easily: Fighter Eldritch Knight and Rogue Arcane Trickster casting scales as a Wizard of 1/3 level rounded up (complete with spellbook and preparing spells) starting at level 2 for the 1st 10 levels. Paladins prepare Paladin or Cleric spells as a Cleric of 1/2 level rounded up for the 1st 10 levels. Rangers prepare Ranger or Druid spells as a Druid of 1/2 level rounded up (instead of spells known) for the 1st 10 levels. For level 11-20 you choose either: 1. An ASI at levels 11, 13, 15, & 17 with an Epic Boon at level 20. 2. Full spellcaster progression for spell slots, cantrips known, spells known, and spells prepared with no ASIs, but with an Epic Boon at level 20. Example: Paladin 20 can choose 5 more feats (7 total) with spell slots and spells prepared as a Cleric 5 (with 3rd level Cleric & Paladin spells) or only the original two feats with spells prepared as a Cleric 15 (with 8th level Cleric & 5th level Paladin spells). --- I'd have Barbarian rage & rage damage scale by twice level. I'd just remove Moon Druid Elemental Wild Shape (you have better CR forms anyway with unlimited wildshape, I'm assuming they scale by level and not level*2 for game balance). A lot of Warlock Invocations need lower level prereqs. I'd be tempted to just ditch the class (along with Four Elements Monk) for simplicity. [/QUOTE]
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