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<blockquote data-quote="NotAYakk" data-source="post: 8113214" data-attributes="member: 72555"><p>Random kitbash around the idea of "you gain wildshape forms and exploration knacks from the same set of abilities".</p><p></p><p><strong>Wildshape</strong>:</p><p>At level 2, as an action you can transform into any CR 0 or CR 1/8 creature without a flying or swimming speed. When you do so, your game statistics are replaced with that of the creature, except your mental statistics, mind, and your HP. You gain HP equal to 1/2 (min 1) of the HP of the creature. You can leave wildeshape as a bonus action, and you automatically leave it if you no longer have the temporary HP from this feature.</p><p></p><p></p><p><strong>Aspects of the Wild</strong>:</p><p>At level 2 you gain an Aspect of the Wild. These grant you additional wildshape forms and other abilities that work regardless of if you are in wildshape.</p><p></p><p>Some aspects have a minimum level to take it. Many aspects have a Greater aspect; when you reach that level, you gain the greater aspect benefits as well.</p><p></p><p>You gain additional aspects of the wild at levels (fill in blank).</p><p></p><p><strong>Aspect of the Pack</strong>:</p><p>You can wildshape into a wolf and gain a perception expertise die. You always have advantage on wisdom(perception) checks based on smell.</p><p></p><p><strong>Greater (level 8)</strong>: You can wildshape into a Dire Wolf. Your movement speed increases by 5'.</p><p></p><p><strong>Aspect of the Serpent</strong>:</p><p>You can wildshape into a constrictor snake. You can stand up from prone as a reaction to being knocked prone, and you count as 1 size smaller for the purpose of what area you can fit in.</p><p></p><p><strong>Greater (level 12)</strong>: You can wildshape into a giant constrictor snake. You have advantage on checks to grapple and to escape grapples.</p><p></p><p><strong>Aspect of Savanah</strong>:</p><p>You can wildshape into a Boar and have a survival expertise die. If you would take damage that reduces you to 0 HP, you can make a constitution saving throw with DC equal to the damage delt; on success, you are instead reduced to 1 HP. You can do this once before completing a long rest.</p><p></p><p><strong>Greater (level 8)</strong>: You can wildshape into a Giant Hyena. You are immune to poison damage and the poisoned condition.</p><p></p><p><strong>Aspect of Webs</strong>:</p><p>You can wildshape into a Giant Wolf Spider and gain an athletics expertise die. You have a climb speed equal to your speed.</p><p></p><p><strong>Greater (level 4)</strong>: You can wildeshape into a Giant spider. As an action you can end the Restrained condition on yourself.</p><p></p><p>etc.</p><p></p><p><strong>Moon Druid</strong>:</p><p>Your druid level is doubled for the purpose of which Wildshapes you can take.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8113214, member: 72555"] Random kitbash around the idea of "you gain wildshape forms and exploration knacks from the same set of abilities". [B]Wildshape[/B]: At level 2, as an action you can transform into any CR 0 or CR 1/8 creature without a flying or swimming speed. When you do so, your game statistics are replaced with that of the creature, except your mental statistics, mind, and your HP. You gain HP equal to 1/2 (min 1) of the HP of the creature. You can leave wildeshape as a bonus action, and you automatically leave it if you no longer have the temporary HP from this feature. [B]Aspects of the Wild[/B]: At level 2 you gain an Aspect of the Wild. These grant you additional wildshape forms and other abilities that work regardless of if you are in wildshape. Some aspects have a minimum level to take it. Many aspects have a Greater aspect; when you reach that level, you gain the greater aspect benefits as well. You gain additional aspects of the wild at levels (fill in blank). [B]Aspect of the Pack[/B]: You can wildshape into a wolf and gain a perception expertise die. You always have advantage on wisdom(perception) checks based on smell. [B]Greater (level 8)[/B]: You can wildshape into a Dire Wolf. Your movement speed increases by 5'. [B]Aspect of the Serpent[/B]: You can wildshape into a constrictor snake. You can stand up from prone as a reaction to being knocked prone, and you count as 1 size smaller for the purpose of what area you can fit in. [B]Greater (level 12)[/B]: You can wildshape into a giant constrictor snake. You have advantage on checks to grapple and to escape grapples. [B]Aspect of Savanah[/B]: You can wildshape into a Boar and have a survival expertise die. If you would take damage that reduces you to 0 HP, you can make a constitution saving throw with DC equal to the damage delt; on success, you are instead reduced to 1 HP. You can do this once before completing a long rest. [B]Greater (level 8)[/B]: You can wildshape into a Giant Hyena. You are immune to poison damage and the poisoned condition. [B]Aspect of Webs[/B]: You can wildshape into a Giant Wolf Spider and gain an athletics expertise die. You have a climb speed equal to your speed. [B]Greater (level 4)[/B]: You can wildeshape into a Giant spider. As an action you can end the Restrained condition on yourself. etc. [B]Moon Druid[/B]: Your druid level is doubled for the purpose of which Wildshapes you can take. [/QUOTE]
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