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The "Faster Features" Variant (+)
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<blockquote data-quote="dmhelp" data-source="post: 8113521" data-attributes="member: 7025338"><p>I think unlimited shield and scorching ray when you are level 10 is a lot better than unlimited shield and scorching ray when you are level 20....</p><p></p><p>Since some of the capstones are not as good it may be nice to have more acceleration at the end (by not messing with level 4/5):</p><p>6 -> 6, 7</p><p>7 -> 9, 10</p><p>8 -> 11, 13</p><p>9 -> 14, 15</p><p>10 -> 17, 18, 20</p><p>With an ASI at character level 4 & 8.</p><p></p><p>I kind of like this because you increase the acceleration at the end.</p><p></p><p>Barbarian</p><p>1 - rage, unarmored, 2 rages, +2 rage</p><p>2 - reckless attack, danger sense</p><p>3 - primal path, 3 rages</p><p>4 - ASI</p><p>5 - extra attack, fast movement</p><p>6 - path feature, feral instinct, 4 rages</p><p>7 - brutal crit (1), path feature, +3 rage</p><p>8 - relentless rage, brutal crit (2), 5 rages, ASI</p><p>9 - path feature, persistent rage, +4 rage</p><p>10 - brutal crit (3), indomitable might, primal champion, unlimited rages</p><p></p><p>Then I'd give people ASIs at character levels 11, 13, 15, 17 OR spell casting advancement to help balance martials vs casters.</p><p></p><p>Wizard</p><p>1 - arcane recovery</p><p>2 - subclass</p><p>3 - 2nd level spells</p><p>4 - ASI</p><p>5 - 3rd level spells</p><p>6 - subclass</p><p>7 - subclass</p><p>8 - ASI</p><p>9 - subclass</p><p>10 - spell mastery, signature spell</p></blockquote><p></p>
[QUOTE="dmhelp, post: 8113521, member: 7025338"] I think unlimited shield and scorching ray when you are level 10 is a lot better than unlimited shield and scorching ray when you are level 20.... Since some of the capstones are not as good it may be nice to have more acceleration at the end (by not messing with level 4/5): 6 -> 6, 7 7 -> 9, 10 8 -> 11, 13 9 -> 14, 15 10 -> 17, 18, 20 With an ASI at character level 4 & 8. I kind of like this because you increase the acceleration at the end. Barbarian 1 - rage, unarmored, 2 rages, +2 rage 2 - reckless attack, danger sense 3 - primal path, 3 rages 4 - ASI 5 - extra attack, fast movement 6 - path feature, feral instinct, 4 rages 7 - brutal crit (1), path feature, +3 rage 8 - relentless rage, brutal crit (2), 5 rages, ASI 9 - path feature, persistent rage, +4 rage 10 - brutal crit (3), indomitable might, primal champion, unlimited rages Then I'd give people ASIs at character levels 11, 13, 15, 17 OR spell casting advancement to help balance martials vs casters. Wizard 1 - arcane recovery 2 - subclass 3 - 2nd level spells 4 - ASI 5 - 3rd level spells 6 - subclass 7 - subclass 8 - ASI 9 - subclass 10 - spell mastery, signature spell [/QUOTE]
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