Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The "Faster Features" Variant (+)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 8117386" data-attributes="member: 6987520"><p>No, we don't. We're trying to stick to more "official rulings" in such cases.</p><p></p><p></p><p>I like the 5% per class level and will adopt it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>If is funny you should mention the limit to once per turn, we decided to go that way earlier today.</p><p></p><p></p><p>We've been discussing making them the same as Sorcerers--so 2 at level 1 and +1 spell / level until 18 max is reached.</p><p></p><p>Or, we might just go prepared casters as well. <em>shrug</em></p><p></p><p></p><p>We removed the Evasion nerf.</p><p></p><p></p><p>We're still debating this as 1/3-casters. We'll probably advance it a bit, but I doubt it will match full-casters. I have to play around with it and we'll see what direction it heads.</p><p></p><p></p><p>I've always felt that way about warlocks LOL! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Play-testing will show us when we get someone playing a warlock. If we adopt this for our live game, more play-testing will occur so I think we'd see a warlock then. I'll keep the thread updated on it.</p><p></p><p></p><p>I'm not, either, but I feel like wizards need <em>something</em> and I don't want it to just be combat-oriented. If we ever think of something better, the counterspell feature will be gone I'm sure.</p><p></p><p>Thanks for all your input! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8117386, member: 6987520"] No, we don't. We're trying to stick to more "official rulings" in such cases. I like the 5% per class level and will adopt it. :) If is funny you should mention the limit to once per turn, we decided to go that way earlier today. We've been discussing making them the same as Sorcerers--so 2 at level 1 and +1 spell / level until 18 max is reached. Or, we might just go prepared casters as well. [I]shrug[/I] We removed the Evasion nerf. We're still debating this as 1/3-casters. We'll probably advance it a bit, but I doubt it will match full-casters. I have to play around with it and we'll see what direction it heads. I've always felt that way about warlocks LOL! :) Play-testing will show us when we get someone playing a warlock. If we adopt this for our live game, more play-testing will occur so I think we'd see a warlock then. I'll keep the thread updated on it. I'm not, either, but I feel like wizards need [I]something[/I] and I don't want it to just be combat-oriented. If we ever think of something better, the counterspell feature will be gone I'm sure. Thanks for all your input! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The "Faster Features" Variant (+)
Top