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<blockquote data-quote="DEFCON 1" data-source="post: 8569045" data-attributes="member: 7006"><p>To me, we have them purely to make the <em>board game rules</em> hopefully interesting to play. That's it. That's all there is to it. If the rules of rolling dice and adding numbers could work out where we only have one ability modifier rather than six... and the game could still be fun to play... then that's completely fine. You could have all characters have NO ability scores whatsoever and the entire dice rolling game could be about something other than your character's physical and mental abilities, and if those dice rolls can keep your interest up, then go for it.</p><p></p><p>There's not a single number and roll of the dice in the entire game that could be an accurate representation of anything whatsoever as far as I'm concerned. So to single out certain numbers as "That doesn't reflect reality! No halfling could ever be that strong!" is to my mind being completely blind to all the other ridiculous numbers that are just as stupid. Be standing dead center in the middle of a fiery explosion a la a <em>fireball</em> spell and come away with "Eh... that's only worth 8d6 damage." People get so worked up about halfling strength but don't have any concern for being able to walk away from being immolated.</p><p></p><p>And I suspect the designers at WotC feel kind of the same way... which is why they'd rather let players do what they want, rather than force them into select pigeonholes in an attempt to maintain a sense of reality. Or that could just be a happy coincidence. Either way... it's NEVER been something I could ever get that worked up about. Yeah, I might jokingly bitch about how the mechanics of <em>barkskin</em> don't make any sense and it's the worst spell in the game from a mechanics/fluff perspective... but I don't actually care. Cause if it mattered, I'd just change it myself when necessary. I'm not going to demand WotC actually re-write it (although I certainly wouldn't be upset if they eventually did, LOL.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8569045, member: 7006"] To me, we have them purely to make the [I]board game rules[/I] hopefully interesting to play. That's it. That's all there is to it. If the rules of rolling dice and adding numbers could work out where we only have one ability modifier rather than six... and the game could still be fun to play... then that's completely fine. You could have all characters have NO ability scores whatsoever and the entire dice rolling game could be about something other than your character's physical and mental abilities, and if those dice rolls can keep your interest up, then go for it. There's not a single number and roll of the dice in the entire game that could be an accurate representation of anything whatsoever as far as I'm concerned. So to single out certain numbers as "That doesn't reflect reality! No halfling could ever be that strong!" is to my mind being completely blind to all the other ridiculous numbers that are just as stupid. Be standing dead center in the middle of a fiery explosion a la a [I]fireball[/I] spell and come away with "Eh... that's only worth 8d6 damage." People get so worked up about halfling strength but don't have any concern for being able to walk away from being immolated. And I suspect the designers at WotC feel kind of the same way... which is why they'd rather let players do what they want, rather than force them into select pigeonholes in an attempt to maintain a sense of reality. Or that could just be a happy coincidence. Either way... it's NEVER been something I could ever get that worked up about. Yeah, I might jokingly bitch about how the mechanics of [I]barkskin[/I] don't make any sense and it's the worst spell in the game from a mechanics/fluff perspective... but I don't actually care. Cause if it mattered, I'd just change it myself when necessary. I'm not going to demand WotC actually re-write it (although I certainly wouldn't be upset if they eventually did, LOL.) [/QUOTE]
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