Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The fault of a bad DM.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="korjik" data-source="post: 5189919" data-attributes="member: 56755"><p>And scry/buff/teleport is not only bad DMing, it is even worse DMing. </p><p> </p><p>This one is really simple:</p><p>'Hey guys, this is a really simple plan you have, but it will short out my entire adventure and mean the hours of work I put into this will be gone and I will have to ad-lib the entire night. I do not find that to be fun. I will let you guys do it this time, but after this, intelligent bad guys will know about this and have a counter.'</p><p> </p><p>Too many people here look at it as black and white. Either it must be banned always or it will always break the game. Guess what, you can have grey. Dont want the players skipping your chasm dungeon? Make it a choice of fight the dragons and get no treasure, or you can climb the chasm and find my adventure. Players want to teleport into the throne room of the high priest/avatar/god-king of the circle of archmages? Wow, you just teleported into their anti-magic dungeons stark naked (after you warned them). Players want to teleport into the throne room of the baron of podunk-ville? One satisfying session of players putting the 'why are you hitting yourself' on said baron.</p><p> </p><p>Another thing that seems to be missing is that in a game with 5 PCs, there are <em>SIX</em> people playing D&D. The DM isnt an observer, he is the guy with the <em>most</em> vested in the game. The DM is there to have fun too. He may have fun differently, and have different role to play in making the game go, but he is still there to have fun. When the players, wether deliberately or accidentally blow that out of the water, the DM can ask that something be changed, just like the players can too.</p><p> </p><p>There is no perfect rules set. All games can be broken, and (nearly) all can be alot of fun. Depends on the players. One of the great strengths of RPGs instead of computer games is the ability to change the rules on the fly to take gaps in the rules system into account, or to change the game to taste. Do it. Dont be an analog console.</p><p> </p><p>There is no such thing as a DM/player arms race. The DM always wins. May not be fun, but the DM can always kill the players, if for no other reason than he controls the game. 4 minions every 2 minutes will eventually kill the players. It is only a matter of rolling enough 20s. This dosent mean that the DM should or shouldnt kill the players, just a look at how RPGs are set up. On the other hand, DMs need to remember that they only have one brain, and the players usually have more. They will eventually be able to outhink anything you do, if for no other reason that they have gotten used to your tricks. They will eventually find the holes in the rules that you missed, if for no other reason than they have more eyes to read with. So when they come up with something nasty, steal it and use it against them. If they really hate it, let them come up with a counter, then steal that too. Then point out that the guys who are using their ideas against them are, in fact, just as smart and skilled as they are, if not more so. </p><p> </p><p>So, to address the OP: Calling bad DMing <em>can</em> be a cop-out, but it isnt <em>always</em> a cop-out. When there is a trivial solution to a problem, yet a DM will not use it, and that causes players to not have fun, then the DM is not performing well.</p></blockquote><p></p>
[QUOTE="korjik, post: 5189919, member: 56755"] And scry/buff/teleport is not only bad DMing, it is even worse DMing. This one is really simple: 'Hey guys, this is a really simple plan you have, but it will short out my entire adventure and mean the hours of work I put into this will be gone and I will have to ad-lib the entire night. I do not find that to be fun. I will let you guys do it this time, but after this, intelligent bad guys will know about this and have a counter.' Too many people here look at it as black and white. Either it must be banned always or it will always break the game. Guess what, you can have grey. Dont want the players skipping your chasm dungeon? Make it a choice of fight the dragons and get no treasure, or you can climb the chasm and find my adventure. Players want to teleport into the throne room of the high priest/avatar/god-king of the circle of archmages? Wow, you just teleported into their anti-magic dungeons stark naked (after you warned them). Players want to teleport into the throne room of the baron of podunk-ville? One satisfying session of players putting the 'why are you hitting yourself' on said baron. Another thing that seems to be missing is that in a game with 5 PCs, there are [i]SIX[/i] people playing D&D. The DM isnt an observer, he is the guy with the [i]most[/i] vested in the game. The DM is there to have fun too. He may have fun differently, and have different role to play in making the game go, but he is still there to have fun. When the players, wether deliberately or accidentally blow that out of the water, the DM can ask that something be changed, just like the players can too. There is no perfect rules set. All games can be broken, and (nearly) all can be alot of fun. Depends on the players. One of the great strengths of RPGs instead of computer games is the ability to change the rules on the fly to take gaps in the rules system into account, or to change the game to taste. Do it. Dont be an analog console. There is no such thing as a DM/player arms race. The DM always wins. May not be fun, but the DM can always kill the players, if for no other reason than he controls the game. 4 minions every 2 minutes will eventually kill the players. It is only a matter of rolling enough 20s. This dosent mean that the DM should or shouldnt kill the players, just a look at how RPGs are set up. On the other hand, DMs need to remember that they only have one brain, and the players usually have more. They will eventually be able to outhink anything you do, if for no other reason that they have gotten used to your tricks. They will eventually find the holes in the rules that you missed, if for no other reason than they have more eyes to read with. So when they come up with something nasty, steal it and use it against them. If they really hate it, let them come up with a counter, then steal that too. Then point out that the guys who are using their ideas against them are, in fact, just as smart and skilled as they are, if not more so. So, to address the OP: Calling bad DMing [i]can[/i] be a cop-out, but it isnt [i]always[/i] a cop-out. When there is a trivial solution to a problem, yet a DM will not use it, and that causes players to not have fun, then the DM is not performing well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The fault of a bad DM.
Top