Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The fault of a bad DM.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steenan" data-source="post: 5190030" data-attributes="member: 23240"><p>It's obvious that some problems are caused by players and GMs and may only be solved by a honest discussion out of game. But there are also real system problems. A problematic part of a system does not have to break and crash a game - it is bad enough if it forces the GM (one of the "good ones") to waste his time on working around it.</p><p></p><p>I don't require any system to be fully universal. I don't believe that any good universal system may exist. I require a system to support the genre and style of my game. I expect it to have rules for things that are important in this genre, rules that make it fun to play. I expect the rules to encourage in genre behavior and discourage out of genre one. I expect the rules not to get in the way of fun - I don't want to need to ignore or change them on the fly.</p><p></p><p>I know not every game is for me. If it's honest about what it does and what it does not, it's great - I just won't buy it. The problem is when the text of the book tells me one thing, and the rules do something else. Such incoherence is the main source of issues.</p><p></p><p>Nobody reasonable rants about D&D being a bad horror or CoC being a bad superhero game. The problem arises when a game describes itself as a horror, but its rules create superheroes, or when it is presented as a heroic fantasy, but works as modern military.</p><p></p><p>It's a GMs fault if he uses a screwdriver to drive in nails. It is a game's fault if it sells him a screwdriver with "hammer" on the box. Or when it sells a hammer that's hard to use because it's to heavy, to light or incorrectly balanced.</p></blockquote><p></p>
[QUOTE="steenan, post: 5190030, member: 23240"] It's obvious that some problems are caused by players and GMs and may only be solved by a honest discussion out of game. But there are also real system problems. A problematic part of a system does not have to break and crash a game - it is bad enough if it forces the GM (one of the "good ones") to waste his time on working around it. I don't require any system to be fully universal. I don't believe that any good universal system may exist. I require a system to support the genre and style of my game. I expect it to have rules for things that are important in this genre, rules that make it fun to play. I expect the rules to encourage in genre behavior and discourage out of genre one. I expect the rules not to get in the way of fun - I don't want to need to ignore or change them on the fly. I know not every game is for me. If it's honest about what it does and what it does not, it's great - I just won't buy it. The problem is when the text of the book tells me one thing, and the rules do something else. Such incoherence is the main source of issues. Nobody reasonable rants about D&D being a bad horror or CoC being a bad superhero game. The problem arises when a game describes itself as a horror, but its rules create superheroes, or when it is presented as a heroic fantasy, but works as modern military. It's a GMs fault if he uses a screwdriver to drive in nails. It is a game's fault if it sells him a screwdriver with "hammer" on the box. Or when it sells a hammer that's hard to use because it's to heavy, to light or incorrectly balanced. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The fault of a bad DM.
Top