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The fault of a bad DM.
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<blockquote data-quote="Umbran" data-source="post: 5190674" data-attributes="member: 177"><p>But flight is not "<em>everything</em> that is not I run up and hit it". Flight is <em>one</em> thing, just one. So, you'd be extending way beyond the statement.</p><p></p><p>This seems... incredibly quick to judge and slap on a label.</p><p></p><p>GMing is a big, complex job. RPGs are, generally, highly complex activities. There are so many aspects of GMing that aren't being considered here that a call of "bad GM" is (to me) entirely unwarranted and premature. Writing off a GM as overall bad for not meeting what you desire on one rules item is kind of like writing a kid off as a "bad student" because they aren't particularly good at geometry. </p><p></p><p>So what if the GM doesn't allow flight? Is flight so central to the game experience that the whole thing is ruined by that call?</p></blockquote><p></p>
[QUOTE="Umbran, post: 5190674, member: 177"] But flight is not "[I]everything[/I] that is not I run up and hit it". Flight is [I]one[/I] thing, just one. So, you'd be extending way beyond the statement. This seems... incredibly quick to judge and slap on a label. GMing is a big, complex job. RPGs are, generally, highly complex activities. There are so many aspects of GMing that aren't being considered here that a call of "bad GM" is (to me) entirely unwarranted and premature. Writing off a GM as overall bad for not meeting what you desire on one rules item is kind of like writing a kid off as a "bad student" because they aren't particularly good at geometry. So what if the GM doesn't allow flight? Is flight so central to the game experience that the whole thing is ruined by that call? [/QUOTE]
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