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The fault of a bad DM.
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<blockquote data-quote="Desdichado" data-source="post: 5191046" data-attributes="member: 2205"><p>Well, that sounds good in theory, but in practice, it's extremely rare in this industry for any game to provide transparency, or describe the design process behind the rule and what exactly its intended to do. Rules are just presented as is. Therefore, it <em>is</em> one of the basic skills of a good GM to figure out how any given rule will likely interact with the guys at his table. Its one of the basic, fundamental building blocks of good GMing, and only with groups who fundamentally don't care about mechanics at all can get away without having a GM who has developed that skill. </p><p></p><p>Either you've said that almost every rule of almost every game in the entire industry is flawed, or you've created a carte blanche get out of jail free for every GM out there, that they can never be "bad" GMs when it comes to rules issues.</p><p></p><p>So, like I said, nice start for a theory. I don't think it really works when reality intrudes, though.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5191046, member: 2205"] Well, that sounds good in theory, but in practice, it's extremely rare in this industry for any game to provide transparency, or describe the design process behind the rule and what exactly its intended to do. Rules are just presented as is. Therefore, it [I]is[/I] one of the basic skills of a good GM to figure out how any given rule will likely interact with the guys at his table. Its one of the basic, fundamental building blocks of good GMing, and only with groups who fundamentally don't care about mechanics at all can get away without having a GM who has developed that skill. Either you've said that almost every rule of almost every game in the entire industry is flawed, or you've created a carte blanche get out of jail free for every GM out there, that they can never be "bad" GMs when it comes to rules issues. So, like I said, nice start for a theory. I don't think it really works when reality intrudes, though. [/QUOTE]
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