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The fault of a bad DM.
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<blockquote data-quote="Hussar" data-source="post: 5191190" data-attributes="member: 22779"><p>But, you're changing the equation here. Sure, a semi-truck isn't broken because it requires a different skill set. However, we can still judge semi-trucks by those who possess the necessary skill sets. One semi may be better than another for a specific driver.</p><p></p><p>So, even in games which appeal to a specific group, you can still have flawed mechanics if a large portion of that specific group has issues with it.</p><p></p><p>Which brings me to my disagreement with BryonD:</p><p></p><p></p><p></p><p>The presumption here though is there is some objective value of "good tool" when it comes to RPG's. For a hammer? Sure, no problem. You can have cheap, crappy hammers and great ones. But something as complex as a gaming system? Fergettaboutit. As was mentioned earlier, one person's good is another's broken. </p><p></p><p>Trying to claim any sort of objective value of "goodness" in gaming systems is how fights start.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5191190, member: 22779"] But, you're changing the equation here. Sure, a semi-truck isn't broken because it requires a different skill set. However, we can still judge semi-trucks by those who possess the necessary skill sets. One semi may be better than another for a specific driver. So, even in games which appeal to a specific group, you can still have flawed mechanics if a large portion of that specific group has issues with it. Which brings me to my disagreement with BryonD: The presumption here though is there is some objective value of "good tool" when it comes to RPG's. For a hammer? Sure, no problem. You can have cheap, crappy hammers and great ones. But something as complex as a gaming system? Fergettaboutit. As was mentioned earlier, one person's good is another's broken. Trying to claim any sort of objective value of "goodness" in gaming systems is how fights start. [/QUOTE]
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