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The Feat Rogue
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<blockquote data-quote="Jens" data-source="post: 464747" data-attributes="member: 605"><p>Here's something similar I once made. You'll notice that it encompasses both assassins and shadowdancers (at least most of their abilities). The idea is to reduce or remove the need for prestige classes by incorporating their special abilities with suitable prerequisites. I think it should be easy to expand upon.</p><p></p><p>I have similar flexible versions of barbarians, bards, fighters, rangers and paladins which are more or less completed. (Yes, they all get the same number of special abilities. The Flexible Fighter was especially easy to 'make' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p><strong>The Flexible Rogue</strong></p><p></p><p>Unchanged: Alignment, Hit Die, Class Skills, Skill Points, BAB, Saves, Weapon and Armor Proficiency, Gold.</p><p></p><p>At 1st through 4th level, and at each even level after that, the rogue gains a special ability from this list:</p><p></p><p>1. Sneak Attack: May be taken once + once per 3 levels.</p><p>2. Evasion</p><p>3. Improved Evasion: Requires Evasion and level 8.</p><p>4. Uncanny Dodge: May be taken up to 3 times.</p><p>5. Skilled</p><p>6. Crippling Strike: Requires Sneak Attack and level 8.</p><p>7. Defensive Roll: Requires level 8.</p><p>8. Opportunist: Requires level 8.</p><p>9. Slippery Mind: Requires level 8.</p><p>10. Skill Mastery</p><p>11. Death Attack: Requires Sneak Attack +3d6 and evil alignment.</p><p>12. Poisoner: Requires evil alignment.</p><p>13. Spells (Rogue): May be taken once per 4 levels.</p><p>14. Fast Movement +10’: May be taken once per 8 levels.</p><p>15. Feat (Rogue)</p><p>16. Hide in Plain Sight: Requires 10 Hide ranks.</p><p>17. Shadow Jump: Requires Hide in Plain Sight.</p><p></p><p>PHB rogue: 1st Sneak, 2nd Evasion, 3rd Sneak, 4th UD, 6th UD, 8th Sneak, 10th SA, 12th UD, 14th SA, 16th SA, 18th SA, 20th -.</p><p>Additional ability: at 20th.</p><p></p><p></p><p>Crippling Strike: Described PHB 48. Requires Sneak Attack +5d6.</p><p></p><p>Death Attack: Described DMG 30. The DC is 10+level/2+IntMod.</p><p></p><p>Defensive Roll: Described PHB 48. Requires unmodified Reflex save of +6.</p><p></p><p>Evasion: Described PHB 39-40.</p><p></p><p>Fast Movement +10’: Described PHB 25 (can be taken up to once plus once per 4 levels).</p><p></p><p>Feat (Rogue): Choose one feat from this list: Alertness, Ambidexterity, Blind-Fight, Improved Initiative, Lightning Reflexes, Skill Focus, Quick Draw. You must satisfy all requirements for the feat.</p><p></p><p>Hide in Plain Sight: Described DMG 35.</p><p></p><p>Improved Evasion: Described PHB 40.</p><p></p><p>Opportunist: Described PHB 48. Requires Sneak Attack +5d6.</p><p></p><p>Poisoner: Includes Resist Poison (+1 per 4 levels). Both are otherwise described DMG 30.</p><p></p><p>Shadow Jump: Described DMG 36 except the total daily distance is 20 ft + 10 ft per level over 9th (120 ft at 20th).</p><p></p><p>Skill Mastery: Described PHB 48. You must have at least 10 ranks or Skill Focus in the skills.</p><p></p><p>Skilled: Gain 4 extra skill points. These are not multiplied if taken at 1st level.</p><p></p><p>Slippery Mind: Described PHB 48.</p><p></p><p>Sneak Attack: Described PHB 47 except first time you take it, you get +d6 per five levels, rounded up. The second time, you get +d6 per three levels, rounded up. The third time, you get +d6 per two levels, rounded up. Fourth and subsequent times it is taken, you get an additional +d6.</p><p></p><p>Spells (Rogue): Gain access to one level of rogue spells (listed DMG 30 as assassin spells). Daily spells are 0-1-2-3 from the time this ability is gained. Otherwise, spellcasting is described DMG 30. Each time this ability is taken, another level of spells is accessible (assuming sufficient intelligence).</p><p></p><p>Uncanny Dodge: Choose one benefit: Dex bonus to AC, Can’t be flanked, Traps. The abilities are described PHB 25 except the bonus vs. traps is +1 per 4 levels.</p></blockquote><p></p>
[QUOTE="Jens, post: 464747, member: 605"] Here's something similar I once made. You'll notice that it encompasses both assassins and shadowdancers (at least most of their abilities). The idea is to reduce or remove the need for prestige classes by incorporating their special abilities with suitable prerequisites. I think it should be easy to expand upon. I have similar flexible versions of barbarians, bards, fighters, rangers and paladins which are more or less completed. (Yes, they all get the same number of special abilities. The Flexible Fighter was especially easy to 'make' :)) [b]The Flexible Rogue[/b] Unchanged: Alignment, Hit Die, Class Skills, Skill Points, BAB, Saves, Weapon and Armor Proficiency, Gold. At 1st through 4th level, and at each even level after that, the rogue gains a special ability from this list: 1. Sneak Attack: May be taken once + once per 3 levels. 2. Evasion 3. Improved Evasion: Requires Evasion and level 8. 4. Uncanny Dodge: May be taken up to 3 times. 5. Skilled 6. Crippling Strike: Requires Sneak Attack and level 8. 7. Defensive Roll: Requires level 8. 8. Opportunist: Requires level 8. 9. Slippery Mind: Requires level 8. 10. Skill Mastery 11. Death Attack: Requires Sneak Attack +3d6 and evil alignment. 12. Poisoner: Requires evil alignment. 13. Spells (Rogue): May be taken once per 4 levels. 14. Fast Movement +10’: May be taken once per 8 levels. 15. Feat (Rogue) 16. Hide in Plain Sight: Requires 10 Hide ranks. 17. Shadow Jump: Requires Hide in Plain Sight. PHB rogue: 1st Sneak, 2nd Evasion, 3rd Sneak, 4th UD, 6th UD, 8th Sneak, 10th SA, 12th UD, 14th SA, 16th SA, 18th SA, 20th -. Additional ability: at 20th. Crippling Strike: Described PHB 48. Requires Sneak Attack +5d6. Death Attack: Described DMG 30. The DC is 10+level/2+IntMod. Defensive Roll: Described PHB 48. Requires unmodified Reflex save of +6. Evasion: Described PHB 39-40. Fast Movement +10’: Described PHB 25 (can be taken up to once plus once per 4 levels). Feat (Rogue): Choose one feat from this list: Alertness, Ambidexterity, Blind-Fight, Improved Initiative, Lightning Reflexes, Skill Focus, Quick Draw. You must satisfy all requirements for the feat. Hide in Plain Sight: Described DMG 35. Improved Evasion: Described PHB 40. Opportunist: Described PHB 48. Requires Sneak Attack +5d6. Poisoner: Includes Resist Poison (+1 per 4 levels). Both are otherwise described DMG 30. Shadow Jump: Described DMG 36 except the total daily distance is 20 ft + 10 ft per level over 9th (120 ft at 20th). Skill Mastery: Described PHB 48. You must have at least 10 ranks or Skill Focus in the skills. Skilled: Gain 4 extra skill points. These are not multiplied if taken at 1st level. Slippery Mind: Described PHB 48. Sneak Attack: Described PHB 47 except first time you take it, you get +d6 per five levels, rounded up. The second time, you get +d6 per three levels, rounded up. The third time, you get +d6 per two levels, rounded up. Fourth and subsequent times it is taken, you get an additional +d6. Spells (Rogue): Gain access to one level of rogue spells (listed DMG 30 as assassin spells). Daily spells are 0-1-2-3 from the time this ability is gained. Otherwise, spellcasting is described DMG 30. Each time this ability is taken, another level of spells is accessible (assuming sufficient intelligence). Uncanny Dodge: Choose one benefit: Dex bonus to AC, Can’t be flanked, Traps. The abilities are described PHB 25 except the bonus vs. traps is +1 per 4 levels. [/QUOTE]
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