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The feyest of the fey?
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<blockquote data-quote="Otterscrubber" data-source="post: 5498627" data-attributes="member: 4588"><p>I think this depends on what you consider "fey". I remember an article about character creation where they wanted to make a warlock along similar lines. They were not going specifically for fey, but rather focusing on something that is associated with fey, teleporting. They chose a race, class, paragon path and feats that all centered on teleporting, either allowing the character to to teleport more or farther or in neater ways. </p><p></p><p>Using this as a guideline it helped narrow down the options. There are several items in the game that allow for better teleportation, same can be said of feat options and paragon paths. </p><p></p><p>I would try to decide what you think they fey concept you associate most with being fey is, like becoming invisible, charming powers, bluffing or teleporting, and then focus on things that improve that one concept. Perhaps pick a secondary concept in case at a certain level there is no "best" option that fits with your primary choice. </p><p></p><p>Once you narrow this down I think a lot of your power, equipment and feat selections will jump out at you. But just "fey" is a bit broad and will provide you with too many options, which can then leave you with a grass is always greener situation no matter what power/feat combos you pick.</p></blockquote><p></p>
[QUOTE="Otterscrubber, post: 5498627, member: 4588"] I think this depends on what you consider "fey". I remember an article about character creation where they wanted to make a warlock along similar lines. They were not going specifically for fey, but rather focusing on something that is associated with fey, teleporting. They chose a race, class, paragon path and feats that all centered on teleporting, either allowing the character to to teleport more or farther or in neater ways. Using this as a guideline it helped narrow down the options. There are several items in the game that allow for better teleportation, same can be said of feat options and paragon paths. I would try to decide what you think they fey concept you associate most with being fey is, like becoming invisible, charming powers, bluffing or teleporting, and then focus on things that improve that one concept. Perhaps pick a secondary concept in case at a certain level there is no "best" option that fits with your primary choice. Once you narrow this down I think a lot of your power, equipment and feat selections will jump out at you. But just "fey" is a bit broad and will provide you with too many options, which can then leave you with a grass is always greener situation no matter what power/feat combos you pick. [/QUOTE]
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The feyest of the fey?
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