Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Fiddly Bits (That Still Get My Newer Players)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercule" data-source="post: 7556016" data-attributes="member: 5100"><p>Hmm... I wonder what percentage of the comments will be inspiration.</p><p></p><p>My first solution to Inspiration not getting used was to go out and buy a handful of just hideous d20s. Something no sane person would buy, so it stood out and caught the eye. Then, I assigned one to each player. No checking the box. If you had the die in hand, you had inspiration. If you used inspiration, you rolled that, specific die (they were all fair). I even let you spend inspiration to give disadvantage to an NPC/DM roll and <u>you</u> got to roll your inspiration die, which gave a lot more insight into things that you'd think. It helped, but still wasn't ideal.</p><p></p><p>A few months ago, I switched gears. Talking with the players, there was a dawning realization that, even though it's not exactly hard to get back inspiration, having a cap of one <u>feels</u> like a super-limited resource. So, away went the dice and out came the poker chips. Everyone starts every session with three chips, unless they finished the last one with more. Seems to be working out pretty well, so far. I'm seeing a lot more flow of inspiration than I did previously. I think both having something physical to remind the player and not having it be too limited are factors.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7556016, member: 5100"] Hmm... I wonder what percentage of the comments will be inspiration. My first solution to Inspiration not getting used was to go out and buy a handful of just hideous d20s. Something no sane person would buy, so it stood out and caught the eye. Then, I assigned one to each player. No checking the box. If you had the die in hand, you had inspiration. If you used inspiration, you rolled that, specific die (they were all fair). I even let you spend inspiration to give disadvantage to an NPC/DM roll and [U]you[/U] got to roll your inspiration die, which gave a lot more insight into things that you'd think. It helped, but still wasn't ideal. A few months ago, I switched gears. Talking with the players, there was a dawning realization that, even though it's not exactly hard to get back inspiration, having a cap of one [U]feels[/U] like a super-limited resource. So, away went the dice and out came the poker chips. Everyone starts every session with three chips, unless they finished the last one with more. Seems to be working out pretty well, so far. I'm seeing a lot more flow of inspiration than I did previously. I think both having something physical to remind the player and not having it be too limited are factors. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Fiddly Bits (That Still Get My Newer Players)
Top