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The Fiddly Bits (That Still Get My Newer Players)
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<blockquote data-quote="doctorbadwolf" data-source="post: 7556029" data-attributes="member: 6704184"><p>Some groups just don't ever gain a good grasp of the rules, or memory for what they were reminded of last time. It's very strange, to me, but I think that's because I get very into playing games, while others don't, necessarily. </p><p></p><p></p><p>I changed it to a pool of points equal to 5+1/2 level, that you can use to add a d6 to a d20 roll. You get a new set of inspiration when you level up. </p><p></p><p></p><p>THis one gets even advanced, experienced, groups. Still, I wouldn't go back to no concentration. I do get rid of it on some spells, though. Mostly Ranger and some "gish" spells that just, IMO, don't need it. </p><p></p><p></p><p>I definately don't run this RAW, but I still keep the spirit of it. "You can only cast 1 leveled spell per turn" is easy to remember, IME. I don't care which one is a cantrip and which is a leveled spell, as long as you aren't casting two spells with a level. </p><p></p><p></p><p>This one drives me crazy when people forget it. It's right on the front of the sheet! If your sheet doesn't have it front and center, get a different character sheet! It's like not knowing your AC or where to find it on your sheet! AH! lol</p><p></p><p> </p><p>I'm blessed by players that started with 4e, so this one is natural for us. But even the players who never played 4e have picked it up. I don't have any advice for this one, sorry! </p><p></p><p></p><p>Print them out a cheat sheet. There are many general cheat sheets online, if you search "5e cheat sheet" in your favorite search engine they'll pop up. None I saw have Sneak Attack, but it should be easy to make one for each class, and print them out for people at the table. What kind of rogues do you have? I'll try to think of some good ways to help them remember. </p><p></p><p></p><p>I got nothin. It's on the sheet, I assume. I have no idea why so many players refuse to just look at their character sheet before asking any questions. </p><p></p><p></p><p>I'm kinda shocked to read this one. That's like "what's an attack roll", to me. Still, the math works really well if you want to just switch to attribute defenses instead. </p><p></p><p></p><p>I've had to remind people of these abilities, but after a few reminders, and a handful of sessions playing these characters, I find that they're well remembered. </p><p></p><p></p><p></p><p>I hope some of that is helpful!</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7556029, member: 6704184"] Some groups just don't ever gain a good grasp of the rules, or memory for what they were reminded of last time. It's very strange, to me, but I think that's because I get very into playing games, while others don't, necessarily. I changed it to a pool of points equal to 5+1/2 level, that you can use to add a d6 to a d20 roll. You get a new set of inspiration when you level up. THis one gets even advanced, experienced, groups. Still, I wouldn't go back to no concentration. I do get rid of it on some spells, though. Mostly Ranger and some "gish" spells that just, IMO, don't need it. I definately don't run this RAW, but I still keep the spirit of it. "You can only cast 1 leveled spell per turn" is easy to remember, IME. I don't care which one is a cantrip and which is a leveled spell, as long as you aren't casting two spells with a level. This one drives me crazy when people forget it. It's right on the front of the sheet! If your sheet doesn't have it front and center, get a different character sheet! It's like not knowing your AC or where to find it on your sheet! AH! lol I'm blessed by players that started with 4e, so this one is natural for us. But even the players who never played 4e have picked it up. I don't have any advice for this one, sorry! Print them out a cheat sheet. There are many general cheat sheets online, if you search "5e cheat sheet" in your favorite search engine they'll pop up. None I saw have Sneak Attack, but it should be easy to make one for each class, and print them out for people at the table. What kind of rogues do you have? I'll try to think of some good ways to help them remember. I got nothin. It's on the sheet, I assume. I have no idea why so many players refuse to just look at their character sheet before asking any questions. I'm kinda shocked to read this one. That's like "what's an attack roll", to me. Still, the math works really well if you want to just switch to attribute defenses instead. I've had to remind people of these abilities, but after a few reminders, and a handful of sessions playing these characters, I find that they're well remembered. I hope some of that is helpful! [/QUOTE]
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