Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
The Fiendish Oerth Game Story (Updated 4-25-03)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quasqueton" data-source="post: 861722" data-attributes="member: 3854"><p>Actually, part of the magically infused template, a "celestial host", would automatically <em>raise</em> them the morning after a death (with all the restrictions and penalties from a normal <em>raise dead</em> spell). There is a detailed backstory to how they came about their template, and why they have certain powers. The fast healing and <em>raise dead</em> powers were so they could penetrate deep into the Abyssal "gatelands" without support from outside allies. [They wouldn't find too many friendly temples where they could purchase healing or raisings in the Abyss.] It allowed the PCs to range throughout the Abyss without me having to worry about how to bring in replacement characters should someone die.</p><p></p><p>Because of the intricate setup that the PCs didn't know about, this campaign needed a stable group of PCs to work properly.</p><p></p><p>But, Cedrin's player had to drop out after the first session because of work conflicts. Then at the end of session two, Salem's player said he didn't want to play the halfling anymore. He said he like the campaign, but wanted a different character.</p><p></p><p>So I went from what I thought was a constant group of players who could play regularly -- which means a stable and consistant story -- to a TPK and broken core group. It kind of took the wind out of my sails. I lost the excitement for the campaign at that point. Salem's player volunteered to take up the DMing gig for the group, and we brought in a new player to replace Cedrin. [But now Cedrin's player says he has a better schedule and can play again.]</p><p></p><p><shrug></p><p></p><p>And to respond to Solenopsis (who I look at suspiciosly because this is his first post, and he is from my group's home area), Simon was arguing to pull back to the village and rest before taking on more of the fort. Salem (now that I know his player wanted to change characters) I beleive had a death wish. Ironically, he died last. And at the end he was in a position to run away safely (out of reach of the ogre), but he chose to run up between the ogre and worg. Death wish granted.</p><p></p><p>Personally, I like the campaign concept I had. But I now think perhaps it is not a good campaign to start a newly-formed group with. My bad for forcing the unknowing players into this style campaign.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 861722, member: 3854"] Actually, part of the magically infused template, a "celestial host", would automatically [i]raise[/i] them the morning after a death (with all the restrictions and penalties from a normal [i]raise dead[/i] spell). There is a detailed backstory to how they came about their template, and why they have certain powers. The fast healing and [i]raise dead[/i] powers were so they could penetrate deep into the Abyssal "gatelands" without support from outside allies. [They wouldn't find too many friendly temples where they could purchase healing or raisings in the Abyss.] It allowed the PCs to range throughout the Abyss without me having to worry about how to bring in replacement characters should someone die. Because of the intricate setup that the PCs didn't know about, this campaign needed a stable group of PCs to work properly. But, Cedrin's player had to drop out after the first session because of work conflicts. Then at the end of session two, Salem's player said he didn't want to play the halfling anymore. He said he like the campaign, but wanted a different character. So I went from what I thought was a constant group of players who could play regularly -- which means a stable and consistant story -- to a TPK and broken core group. It kind of took the wind out of my sails. I lost the excitement for the campaign at that point. Salem's player volunteered to take up the DMing gig for the group, and we brought in a new player to replace Cedrin. [But now Cedrin's player says he has a better schedule and can play again.] <shrug> And to respond to Solenopsis (who I look at suspiciosly because this is his first post, and he is from my group's home area), Simon was arguing to pull back to the village and rest before taking on more of the fort. Salem (now that I know his player wanted to change characters) I beleive had a death wish. Ironically, he died last. And at the end he was in a position to run away safely (out of reach of the ogre), but he chose to run up between the ogre and worg. Death wish granted. Personally, I like the campaign concept I had. But I now think perhaps it is not a good campaign to start a newly-formed group with. My bad for forcing the unknowing players into this style campaign. Quasqueton [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Fiendish Oerth Game Story (Updated 4-25-03)
Top