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The fighter and the paladin pretty well ganged up on the knight & stole his stuff
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<blockquote data-quote="jonrog1" data-source="post: 3750182" data-attributes="member: 189"><p>As I mentioned in another thread, we need to stop using "video-game like" as either a blanket insult or to denote an assumption of simplicity. There are a heck of a lot of very nice game system advances made by MMO's who needed to figure out a way to streamline conflict resolution systems so that they could be resolved by a dice rolling algorithm, but at the same time give the players tons of character-building options and also deal with any unexpected weirdness 4 million odd live players might cook up. And it's not like these change change the way you role-play, they simply change the underlying comflict resolution engine. Some of the CoH guys, in particular, came from tabletop RPG companies.</p><p></p><p>"simple" does not necessarily mean "simplistic" it can also mean "efficient" and "reliable." If a game mechanic works -- however you define "work" -- I don't care if it came from the designers, a widely-adopted house rule or an MMO.</p></blockquote><p></p>
[QUOTE="jonrog1, post: 3750182, member: 189"] As I mentioned in another thread, we need to stop using "video-game like" as either a blanket insult or to denote an assumption of simplicity. There are a heck of a lot of very nice game system advances made by MMO's who needed to figure out a way to streamline conflict resolution systems so that they could be resolved by a dice rolling algorithm, but at the same time give the players tons of character-building options and also deal with any unexpected weirdness 4 million odd live players might cook up. And it's not like these change change the way you role-play, they simply change the underlying comflict resolution engine. Some of the CoH guys, in particular, came from tabletop RPG companies. "simple" does not necessarily mean "simplistic" it can also mean "efficient" and "reliable." If a game mechanic works -- however you define "work" -- I don't care if it came from the designers, a widely-adopted house rule or an MMO. [/QUOTE]
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Community
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The fighter and the paladin pretty well ganged up on the knight & stole his stuff
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