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Community
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*Pathfinder & Starfinder
The fighter and the paladin pretty well ganged up on the knight & stole his stuff
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<blockquote data-quote="DarkKestral" data-source="post: 3750884" data-attributes="member: 40100"><p>Oh, I get that bards, rangers, druids, and paladins are probably more archetypal than the D&D cleric. However, the cleric is what it is because nothing else can fit the niche. But I've always seen them as a bit of 'specialized roles within a more general specialty' type of deals. Part of it is that they cross 'role boundaries' a bit, so there is certainly reason for disagreement here. Paladins tank and heal. Druids in D&D can tank, heal, damage, or battlefield control. Rangers do skill-y stuff and can do the 'main fighter' role. Bards are battlefield controllers and skill specialists.</p><p></p><p>Ultimately, you have to make a stand on where to be on the classless->permanently single-role with pre-defined abilities spectrum as well as the level -> non-level spectrum. They both have their advantages. Heavily specific class systems with a level basis are great for pick up and play character design, but lack in the ability to always emulate a given character idea well. Classless, level-less systems are great for designing characters 'to spec' but are prone to being fiddly. (Roundedness or the lack thereof can be a problem for either type, so I don't consider that a valid concern for one group or another. All four types can exhibit a distinct lack of 'niche protection' or have a design which often breaks 'niche boundaries'. One is easier to break niches, but it suffers from a lack of character roundedness in a different fashion, in that characters are usually built to maximize effectiveness and can do it a lot more effectively.)</p></blockquote><p></p>
[QUOTE="DarkKestral, post: 3750884, member: 40100"] Oh, I get that bards, rangers, druids, and paladins are probably more archetypal than the D&D cleric. However, the cleric is what it is because nothing else can fit the niche. But I've always seen them as a bit of 'specialized roles within a more general specialty' type of deals. Part of it is that they cross 'role boundaries' a bit, so there is certainly reason for disagreement here. Paladins tank and heal. Druids in D&D can tank, heal, damage, or battlefield control. Rangers do skill-y stuff and can do the 'main fighter' role. Bards are battlefield controllers and skill specialists. Ultimately, you have to make a stand on where to be on the classless->permanently single-role with pre-defined abilities spectrum as well as the level -> non-level spectrum. They both have their advantages. Heavily specific class systems with a level basis are great for pick up and play character design, but lack in the ability to always emulate a given character idea well. Classless, level-less systems are great for designing characters 'to spec' but are prone to being fiddly. (Roundedness or the lack thereof can be a problem for either type, so I don't consider that a valid concern for one group or another. All four types can exhibit a distinct lack of 'niche protection' or have a design which often breaks 'niche boundaries'. One is easier to break niches, but it suffers from a lack of character roundedness in a different fashion, in that characters are usually built to maximize effectiveness and can do it a lot more effectively.) [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The fighter and the paladin pretty well ganged up on the knight & stole his stuff
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