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*Dungeons & Dragons
The Fighter Battlemaster Maneuvers
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<blockquote data-quote="DEFCON 1" data-source="post: 7141095" data-attributes="member: 7006"><p>Yep, without exception, every maneuver can be seen as optimal in a certain situation. The problem is though... how often will those situations arise? And if a situation arises less frequently, does it gain more on its use to compensate?</p><p></p><p>If certain maneuvers can be used almost all the time, regardless of party composition, regardless of playstyle, then they have greater value overall to most tables and games. Since you only get to take a couple of them, a player will tend to take the ones they can use more often, so that they aren't "wasting" a slot on one that might come up eventually, but not nearly often enough to feel as though spending one of the precious slots is a good idea. Especially if what you get out of the most specialized maneuver isn't anything appreciably better than what you can get elsewhere.</p><p></p><p>It's the same issue that Sorcerers go through with Metamagic. Careful Spell or Extended Spell can see exceptional use in the right situation, but if that situation only arises every eighth session (arbitrary number selected) due to playstyle, story and party composition... is it worth spending one of your two choices on? Especially if it's decided that "exceptional" use in that right situation doesn't actually gain you enough of a bonus? Because if it doesn't, a player will usually end up taking a choice that can/will be used most sessions.</p><p></p><p>Now there are definitely ways to work around these potential hazards. Spending "extra" superiority dice or sorcery points to use maneuvers/metamagics that aren't on your known list is one way to do that. A PC knows a set of maneuvers/metamagics of their choice for their normal cost, but all the others in the table are also available for a higher cost. So a player could then decide that perhaps Subtle Spell is not one that will come up enough to be worth one of their known metamagics, but they could still use it by paying a bit extra in that one or two times when it ends up being VERY useful. Same is true for the maneuvers. Or... the other option is to just either up the power of less-often-used maneuvers/metamagics, or widen their usage so they can be used in more situations. Both of which can make them more likely to be seen as useful enough to warrant spending a precious slot on them.</p><p></p><p>How any table feels as though these balances might or might not be necessary and what is the best way to balance them, is up to them. But to suggest that no balance is necessary AT ALL is just as much of an "opinion not fact" as the supposition that a balance was necessary.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7141095, member: 7006"] Yep, without exception, every maneuver can be seen as optimal in a certain situation. The problem is though... how often will those situations arise? And if a situation arises less frequently, does it gain more on its use to compensate? If certain maneuvers can be used almost all the time, regardless of party composition, regardless of playstyle, then they have greater value overall to most tables and games. Since you only get to take a couple of them, a player will tend to take the ones they can use more often, so that they aren't "wasting" a slot on one that might come up eventually, but not nearly often enough to feel as though spending one of the precious slots is a good idea. Especially if what you get out of the most specialized maneuver isn't anything appreciably better than what you can get elsewhere. It's the same issue that Sorcerers go through with Metamagic. Careful Spell or Extended Spell can see exceptional use in the right situation, but if that situation only arises every eighth session (arbitrary number selected) due to playstyle, story and party composition... is it worth spending one of your two choices on? Especially if it's decided that "exceptional" use in that right situation doesn't actually gain you enough of a bonus? Because if it doesn't, a player will usually end up taking a choice that can/will be used most sessions. Now there are definitely ways to work around these potential hazards. Spending "extra" superiority dice or sorcery points to use maneuvers/metamagics that aren't on your known list is one way to do that. A PC knows a set of maneuvers/metamagics of their choice for their normal cost, but all the others in the table are also available for a higher cost. So a player could then decide that perhaps Subtle Spell is not one that will come up enough to be worth one of their known metamagics, but they could still use it by paying a bit extra in that one or two times when it ends up being VERY useful. Same is true for the maneuvers. Or... the other option is to just either up the power of less-often-used maneuvers/metamagics, or widen their usage so they can be used in more situations. Both of which can make them more likely to be seen as useful enough to warrant spending a precious slot on them. How any table feels as though these balances might or might not be necessary and what is the best way to balance them, is up to them. But to suggest that no balance is necessary AT ALL is just as much of an "opinion not fact" as the supposition that a balance was necessary. [/QUOTE]
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