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General Tabletop Discussion
*Dungeons & Dragons
The Fighter Battlemaster Maneuvers
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<blockquote data-quote="Corwin" data-source="post: 7141445" data-attributes="member: 1560"><p>Now you're getting it.</p><p></p><p></p><p>You should build a spreadsheet to factor in all the possible variables. Then you could tout your newly confirmed "proof".</p><p></p><p>I'm going to go out on a limb and bet you play with a battlemat and 5' squares/hexes. Are you telling me you haven't encountered instances where your 30' (example) of movement brought you within 10' of your opponent, and if only you had 5' more you could tear them a new one with your GWF fighter? I know I have. Heck, our DM will sometimes move the monsters within 40' of the fighter to benefit from this very mechanical benefit. Forcing the fighter to either switch to a vastly inferior ranged option (one javelin vs. multiple feat-enhanced swings), or taking the dash action to get into melee range for next round. I'm sure such things are completely foreign to you. So I completely understand your issue.</p><p></p><p></p><p>I love that, nowhere in your analysis, do we even broach the notion that a maneuver like <em>menacing</em> might not fit a plethora of character concepts. In some cases anathema to a character's particular personality. But then, certain playstyles don't bother with such inconsequential minutia, amIright? Take the thing the spreadsheet tells you to take and be happy knowing you are winning D&D.</p><p></p><p></p><p>That's weird. I was almost positive I had already given at least one quick party composition idea where lunging could be put to decent use. I realize it was a quick, off-the-top-of-my-head example. But I was sure it was there somewhere.</p><p></p><p></p><p>I humbly recommend you take a moment to go back and re-read what your post actually said. Rather than what you think you wrote. Let me know your thoughts on how your thoughts were presented. Let me know if they come across as opinions, or instead as sweeping facts that everyone should just accept as gospel. Its cool if you'd rather not. I get it. Are we done here?</p></blockquote><p></p>
[QUOTE="Corwin, post: 7141445, member: 1560"] Now you're getting it. You should build a spreadsheet to factor in all the possible variables. Then you could tout your newly confirmed "proof". I'm going to go out on a limb and bet you play with a battlemat and 5' squares/hexes. Are you telling me you haven't encountered instances where your 30' (example) of movement brought you within 10' of your opponent, and if only you had 5' more you could tear them a new one with your GWF fighter? I know I have. Heck, our DM will sometimes move the monsters within 40' of the fighter to benefit from this very mechanical benefit. Forcing the fighter to either switch to a vastly inferior ranged option (one javelin vs. multiple feat-enhanced swings), or taking the dash action to get into melee range for next round. I'm sure such things are completely foreign to you. So I completely understand your issue. I love that, nowhere in your analysis, do we even broach the notion that a maneuver like [I]menacing[/I] might not fit a plethora of character concepts. In some cases anathema to a character's particular personality. But then, certain playstyles don't bother with such inconsequential minutia, amIright? Take the thing the spreadsheet tells you to take and be happy knowing you are winning D&D. That's weird. I was almost positive I had already given at least one quick party composition idea where lunging could be put to decent use. I realize it was a quick, off-the-top-of-my-head example. But I was sure it was there somewhere. I humbly recommend you take a moment to go back and re-read what your post actually said. Rather than what you think you wrote. Let me know your thoughts on how your thoughts were presented. Let me know if they come across as opinions, or instead as sweeping facts that everyone should just accept as gospel. Its cool if you'd rather not. I get it. Are we done here? [/QUOTE]
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