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The Fighter Extra Feat Fallacy
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<blockquote data-quote="Xeviat" data-source="post: 7241234" data-attributes="member: 57494"><p>Let’s take a stab at the three subclasses in the PHB. Maybe I’ll look at the name and expand upon them a little bit better:</p><p></p><p><strong>Champion</strong></p><p>What does champion mean? They’re the best. What’s something champions share? Their people like them. Whether they’re athletes or war heroes or whatever, the common people love a champion. As a ribbon, give them some type of social advantage with common folk. Yes, this overlaps a bit with Folk Hero, but the two would stack. Your town loves you, your enemies fear you. Combined with their half proficiency on physical checks (which should stack with proficiency), they’d have an edge in exploration too.</p><p></p><p><strong>Battle Master</strong></p><p>What is the Battle Master? Their artisans tool proficiency makes me think of a literal artist, an artist of war, a martial artist. Their level 7 size up their opponents ability is really good and flavorful. Give it some more oomph. Let it be used a little faster. Make them especially intimidating to other warriors. Expand upon the maneuvers and have some that can work out of combat (bonus to intimidate, bonus to athletics or acrobatics).</p><p></p><p><strong>Eldritch Knight</strong></p><p>Yeah, they have spells, but I doubt they’ll be using them out of combat. I’m really at a loss here. Maybe give them free Arcana proficiency (because it’s really weird they don’t have it). Just a bone of a ribbon.</p><p></p><p>Really, Fighters don’t need much. The other warriors don’t have too much.</p><p></p><p>Barbarians don’t have much. They can squeeze out some advantage to Str checks, which could help in exploration. Their subclass features offer some abilities. I wish they had done more with fear stuff and resistance to other social things. Their fast movement can help in exploration.</p><p></p><p>Monks have very little. Their movement helps in exploration. Their class reliance on Wisdom gives them some better skills. You know what? I’m going to stop there. I feel like that’s a strong part of it. If the Champion rewarded Charisma, the Battle Master rewarded Wisdom, and the Eldritch Knight rewarded (more) Intelligence, I think this would be less of an issue. You’d see what they can do in social and exploration. That, combined with a little bone, would really help the fighter to feel like they have something unique to use in social or explorative encounters. </p><p></p><p></p><p>Sent from my iPhone using Tapatalk</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7241234, member: 57494"] Let’s take a stab at the three subclasses in the PHB. Maybe I’ll look at the name and expand upon them a little bit better: [b]Champion[/b] What does champion mean? They’re the best. What’s something champions share? Their people like them. Whether they’re athletes or war heroes or whatever, the common people love a champion. As a ribbon, give them some type of social advantage with common folk. Yes, this overlaps a bit with Folk Hero, but the two would stack. Your town loves you, your enemies fear you. Combined with their half proficiency on physical checks (which should stack with proficiency), they’d have an edge in exploration too. [b]Battle Master[/b] What is the Battle Master? Their artisans tool proficiency makes me think of a literal artist, an artist of war, a martial artist. Their level 7 size up their opponents ability is really good and flavorful. Give it some more oomph. Let it be used a little faster. Make them especially intimidating to other warriors. Expand upon the maneuvers and have some that can work out of combat (bonus to intimidate, bonus to athletics or acrobatics). [b]Eldritch Knight[/b] Yeah, they have spells, but I doubt they’ll be using them out of combat. I’m really at a loss here. Maybe give them free Arcana proficiency (because it’s really weird they don’t have it). Just a bone of a ribbon. Really, Fighters don’t need much. The other warriors don’t have too much. Barbarians don’t have much. They can squeeze out some advantage to Str checks, which could help in exploration. Their subclass features offer some abilities. I wish they had done more with fear stuff and resistance to other social things. Their fast movement can help in exploration. Monks have very little. Their movement helps in exploration. Their class reliance on Wisdom gives them some better skills. You know what? I’m going to stop there. I feel like that’s a strong part of it. If the Champion rewarded Charisma, the Battle Master rewarded Wisdom, and the Eldritch Knight rewarded (more) Intelligence, I think this would be less of an issue. You’d see what they can do in social and exploration. That, combined with a little bone, would really help the fighter to feel like they have something unique to use in social or explorative encounters. Sent from my iPhone using Tapatalk [/QUOTE]
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