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*Dungeons & Dragons
The Fighter Extra Feat Fallacy
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7241357" data-attributes="member: 6802951"><p>Well, if it have that kind of attitude, and the range of choice of fellowship members that allows picking between multiple variants of the same role, I'd be asking myself: "Do I really need an Archer?" </p><p>Maybe tell both archers that their services aren't needed and go peruse the options for occultists who have pledged their souls to morally-disturbing entities with their own agenda. And while I'm at it, boot the cleric out of the fellowship and go find myself a Bard with a smattering of Druid and Cleric instead.</p><p></p><p><em><u>Or</u></em>, I could go with inviting whichever archer actually stands and pledges their bow to the cause when I appeal for heroes to save the world.</p><p></p><p>Do you tend to looks at the group as a player, who knows that you're going to have 5 characters whatever happens, and a new character's player can be bullied into optimising with the threat of "letting the group down" if they don't?</p><p>Or do you look at it from your character's perspective, where you're happy to have Orator the Archer along helping you because its better than there only being 4 of you trying to save the world?</p><p></p><p>Besides, she <em>told</em> you she was a good archer and was <strong>way </strong>more convincing that that socially malajusted hack who flunked the interview, no matter how lucky he got on the butts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p> Is that the way your group generally plays? Ours usually has all characters participating in social scenes, and whoever makes the suggestion or poses the question is the one who's skill is rolled.</p><p>Likewise if someone tries to climb a tree, or keep their balance in slippery mud, its them who has to make the check.</p><p></p><p> I believe that the Fighter is expected to spend those ability boosts <em><u>wherever the player wants to put them</u></em>. If the player wants their fighter to be better at something, or feels that they are lacking in an area, and that lack is crimping their enjoyment, then they will spend it accordingly.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7241357, member: 6802951"] Well, if it have that kind of attitude, and the range of choice of fellowship members that allows picking between multiple variants of the same role, I'd be asking myself: "Do I really need an Archer?" Maybe tell both archers that their services aren't needed and go peruse the options for occultists who have pledged their souls to morally-disturbing entities with their own agenda. And while I'm at it, boot the cleric out of the fellowship and go find myself a Bard with a smattering of Druid and Cleric instead. [I][U]Or[/U][/I], I could go with inviting whichever archer actually stands and pledges their bow to the cause when I appeal for heroes to save the world. Do you tend to looks at the group as a player, who knows that you're going to have 5 characters whatever happens, and a new character's player can be bullied into optimising with the threat of "letting the group down" if they don't? Or do you look at it from your character's perspective, where you're happy to have Orator the Archer along helping you because its better than there only being 4 of you trying to save the world? Besides, she [I]told[/I] you she was a good archer and was [B]way [/B]more convincing that that socially malajusted hack who flunked the interview, no matter how lucky he got on the butts. :-) Is that the way your group generally plays? Ours usually has all characters participating in social scenes, and whoever makes the suggestion or poses the question is the one who's skill is rolled. Likewise if someone tries to climb a tree, or keep their balance in slippery mud, its them who has to make the check. I believe that the Fighter is expected to spend those ability boosts [I][U]wherever the player wants to put them[/U][/I]. If the player wants their fighter to be better at something, or feels that they are lacking in an area, and that lack is crimping their enjoyment, then they will spend it accordingly. [/QUOTE]
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