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General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
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<blockquote data-quote="Tony Vargas" data-source="post: 7241684" data-attributes="member: 996"><p>Fighter Feat Fallacy alliterates, though. I think that's a little cooler. </p><p></p><p>Fair Friends Fear the Foolish Fighter-Feat Fallacy! </p><p>Forsooth!</p><p></p><p> "Saving Throws," not "non-AC defenses." Just because they're not AC, and they're used defensively, is no reason to go calling 'em that. ;P And they're bonus ASIs, they're usable for feats only if that optional rule is in use</p><p></p><p> The second bonus ASI is at 14th, so you wouldn't get it at all in a campaign that went to 12th. APs often go to 15th, so not only would you get to enjoy your 5th-priority use of an ASI for a whole level, there'd be no level 16 ASI for others to play catch-up with. </p><p></p><p> The D&D-Next-Playtest claim was that the fighter would be "Best at Fighting (with weapons, before magic)," not THE Best at Combat. Combat is much broader than fighting (with weapons). The fighter can be best at fighting with weapons, leaving room for the Monk to be best at fighting without weapons and for the Warlock, Wizard, Land Druid &c to duke it out for Best at Combat Using Spells. </p><p></p><p>Not only that, but 'best at' something doesn't mean better than everyone else by an appreciable margin, it just means no can claim to be better than you. So the Ranger can be about as good an Archer as the fighter, and the Paladin about as good an S&B 'protector' as the fighter, and the Fighter can still claim his best-at-fighting(with-weapons) laurels.</p><p></p><p> Aside from the above, yes, it's true that the fighter falls short in more than two areas, and that a mere two bonus ASIs are offered as a solution in each case. While two ASIs may be considered adequate to make up a shortcoming in one area (arguably, in some, even devoting both to it wouldn't be a enough), they clearly can't be used on all of them at once.</p><p></p><p> You're as good as anyone else with the Noble Background and a 14 CHA, but you're not nearly as good as someone with Noble Background, a 16-20 CHA (CHA is a top-priority stat for several classes), and spells and other class abilities that directly apply in that pillar. </p><p></p><p> Nod. And when comparing classes, you needn't compare character, just the actual classes. A simple ceteris paribus assumption. </p><p></p><p> Most classes are. Spells can generally be put to good use in all three pillars, and most classes get spells, and most spell lists have a reasonable variety. A tightly restricted spell list is rare - the best example is probably that sub-class that's initially restricted to only Evocation and Abjuration spells, the EK. </p><p></p><p> Yeah, but would people who "just don't care about mechanics" care enough to agitate to have a class included just for them, or would they, y'know, not care? </p><p></p><p> Ars Magica was cool in a lot of ways. The magic system was innovative for it's day, and the honesty about playing a 'custos' was refreshing...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7241684, member: 996"] Fighter Feat Fallacy alliterates, though. I think that's a little cooler. Fair Friends Fear the Foolish Fighter-Feat Fallacy! Forsooth! "Saving Throws," not "non-AC defenses." Just because they're not AC, and they're used defensively, is no reason to go calling 'em that. ;P And they're bonus ASIs, they're usable for feats only if that optional rule is in use The second bonus ASI is at 14th, so you wouldn't get it at all in a campaign that went to 12th. APs often go to 15th, so not only would you get to enjoy your 5th-priority use of an ASI for a whole level, there'd be no level 16 ASI for others to play catch-up with. The D&D-Next-Playtest claim was that the fighter would be "Best at Fighting (with weapons, before magic)," not THE Best at Combat. Combat is much broader than fighting (with weapons). The fighter can be best at fighting with weapons, leaving room for the Monk to be best at fighting without weapons and for the Warlock, Wizard, Land Druid &c to duke it out for Best at Combat Using Spells. Not only that, but 'best at' something doesn't mean better than everyone else by an appreciable margin, it just means no can claim to be better than you. So the Ranger can be about as good an Archer as the fighter, and the Paladin about as good an S&B 'protector' as the fighter, and the Fighter can still claim his best-at-fighting(with-weapons) laurels. Aside from the above, yes, it's true that the fighter falls short in more than two areas, and that a mere two bonus ASIs are offered as a solution in each case. While two ASIs may be considered adequate to make up a shortcoming in one area (arguably, in some, even devoting both to it wouldn't be a enough), they clearly can't be used on all of them at once. You're as good as anyone else with the Noble Background and a 14 CHA, but you're not nearly as good as someone with Noble Background, a 16-20 CHA (CHA is a top-priority stat for several classes), and spells and other class abilities that directly apply in that pillar. Nod. And when comparing classes, you needn't compare character, just the actual classes. A simple ceteris paribus assumption. Most classes are. Spells can generally be put to good use in all three pillars, and most classes get spells, and most spell lists have a reasonable variety. A tightly restricted spell list is rare - the best example is probably that sub-class that's initially restricted to only Evocation and Abjuration spells, the EK. Yeah, but would people who "just don't care about mechanics" care enough to agitate to have a class included just for them, or would they, y'know, not care? Ars Magica was cool in a lot of ways. The magic system was innovative for it's day, and the honesty about playing a 'custos' was refreshing... [/QUOTE]
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