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General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 7241691" data-attributes="member: 6846794"><p>How a fight participates during the Social pillar:</p><p></p><p>- talk to people. Use the social skills if needs. You don't need proficiency. </p><p>- threaten to fight people if they don't listen/comply.</p><p>- offer to fight people / offer to fight for people</p><p></p><p>I mean, it's not like a fighter can't work the game to their strengths. And offering to help, through fighting very well, is a good way to contribute to a conversation. And if they game has gone all Kings & Courtesans, then heck.. ..they can still talk to people, make moves, get involved. They don't have to be Silky Tongued Tony to make an impression when they're the D&D equivalent of a Challenger Tank. </p><p></p><p>As for the exploration side? I... how can they not explore? Sure, they might get lost, but then how many folks do we need keeping track of where the party is going and have gone? Navigating perilous terrain might be a swine but again, they're a bag of hit points and should have Athletics at the very least, so climbing, swimming and running are all on the menu. And if they didn't cop out and dump Str, they might even be really good at it.</p><p></p><p>All of this can be yours, Mr. Fighter! You don't even need to pick up anything outside of your base classes proficiencies.</p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 7241691, member: 6846794"] How a fight participates during the Social pillar: - talk to people. Use the social skills if needs. You don't need proficiency. - threaten to fight people if they don't listen/comply. - offer to fight people / offer to fight for people I mean, it's not like a fighter can't work the game to their strengths. And offering to help, through fighting very well, is a good way to contribute to a conversation. And if they game has gone all Kings & Courtesans, then heck.. ..they can still talk to people, make moves, get involved. They don't have to be Silky Tongued Tony to make an impression when they're the D&D equivalent of a Challenger Tank. As for the exploration side? I... how can they not explore? Sure, they might get lost, but then how many folks do we need keeping track of where the party is going and have gone? Navigating perilous terrain might be a swine but again, they're a bag of hit points and should have Athletics at the very least, so climbing, swimming and running are all on the menu. And if they didn't cop out and dump Str, they might even be really good at it. All of this can be yours, Mr. Fighter! You don't even need to pick up anything outside of your base classes proficiencies. [/QUOTE]
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The Fighter Extra Feat Fallacy
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