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Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
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<blockquote data-quote="Sacrosanct" data-source="post: 7242533" data-attributes="member: 15700"><p>A few more observations:</p><p></p><p>1. The class survey we did just a little while ago, 70% of people said they were satisfied or very satisfied with the fighter. Therefore, it doesn't <em>need </em>to be redone or changed or altered. Maybe at your personal table, but hardly an objective thing wrong with the class in general.</p><p></p><p>2. Saying that there have been a lot of fighter dissatisfaction threads so it proves the fighter has problems isn't true. Those threads are all created by the same half dozen people, often some of them creating the same anti-fighter thread every couple months. I don't know why, maybe because they eventually expect a different result from every other thread after the 10th or 20th time they create a new one? So the number of anti-fighter threads is hardly representative of a larger problem of the class in general when it's the same people creating them over and over.</p><p></p><p>*Edit* And one more I forgot</p><p></p><p>3. Fighters are built around consistency over an indefinite period of time. If your style of game play is to have short rests after every encounter, and only a couple encounters per long rest, then it's no wonder why the paladin or barbarian seems better. But if you play with more encounters per rest, then after the barbarian or paladin's abilities have been spent, the fighter is still churning out strong consistent damage. Especially when they get 3 attacks. In a non combat sense, long after the bard or wizard ran out of spells, the fighter can keep getting benefits from the extra ASI bonus and other class abilities for infinity. So a person's impression of the fighter may depend largely on the style of game play in the context of how frequent rests are between encounters.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7242533, member: 15700"] A few more observations: 1. The class survey we did just a little while ago, 70% of people said they were satisfied or very satisfied with the fighter. Therefore, it doesn't [I]need [/I]to be redone or changed or altered. Maybe at your personal table, but hardly an objective thing wrong with the class in general. 2. Saying that there have been a lot of fighter dissatisfaction threads so it proves the fighter has problems isn't true. Those threads are all created by the same half dozen people, often some of them creating the same anti-fighter thread every couple months. I don't know why, maybe because they eventually expect a different result from every other thread after the 10th or 20th time they create a new one? So the number of anti-fighter threads is hardly representative of a larger problem of the class in general when it's the same people creating them over and over. *Edit* And one more I forgot 3. Fighters are built around consistency over an indefinite period of time. If your style of game play is to have short rests after every encounter, and only a couple encounters per long rest, then it's no wonder why the paladin or barbarian seems better. But if you play with more encounters per rest, then after the barbarian or paladin's abilities have been spent, the fighter is still churning out strong consistent damage. Especially when they get 3 attacks. In a non combat sense, long after the bard or wizard ran out of spells, the fighter can keep getting benefits from the extra ASI bonus and other class abilities for infinity. So a person's impression of the fighter may depend largely on the style of game play in the context of how frequent rests are between encounters. [/QUOTE]
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The Fighter Extra Feat Fallacy
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