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General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
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<blockquote data-quote="Mort" data-source="post: 7242757" data-attributes="member: 762"><p>I've had a ranger and a paladin but haven't seen a fighter in my home game yet.</p><p></p><p>I have seen it at Gen Con a few times and the fighter <strong>really</strong> seemed to lag behind the barbarian at low levels.</p><p></p><p>Specifically, at 2nd and 3rd level the barbarian was hitting seemingly all the time (reckless attack) and wasn't really seeing the downside of advantage to the monsters (the monsters tended to hit the fighter too and the barbarian was much better at soaking the damage).</p><p></p><p>Some possible changes when someone decides on a fighter in my game (no idea which if any I will implement):</p><p></p><p>1. Have Second wind scale a bit better - maybe like cantrip damage does.</p><p></p><p>2. Can pick a weapon style at every level (maybe every other level?) this will solidify the fighter as having the best range with various weapons. If someone wants to dip into fighter for 4-8 levels, that's not really a downside.</p><p></p><p>3. Have the fighter 2nd attack come at 3rd level (shift the others up accordingly). I somehow doubt this will cause 3 level dips all that often (at least in my game)</p><p></p><p>4. Change Indomitable back to the way it was in the playtest: When the fighter fails a save he can choose to make it instead (sure it's beefy, but that's the point). Move it way up maybe even one use at 3rd or 4th level. May even change it to once a short rest, saves are extremely common in every adventure.</p><p></p><p>Guess I'll cross that bridge when it comes up.</p></blockquote><p></p>
[QUOTE="Mort, post: 7242757, member: 762"] I've had a ranger and a paladin but haven't seen a fighter in my home game yet. I have seen it at Gen Con a few times and the fighter [b]really[/b] seemed to lag behind the barbarian at low levels. Specifically, at 2nd and 3rd level the barbarian was hitting seemingly all the time (reckless attack) and wasn't really seeing the downside of advantage to the monsters (the monsters tended to hit the fighter too and the barbarian was much better at soaking the damage). Some possible changes when someone decides on a fighter in my game (no idea which if any I will implement): 1. Have Second wind scale a bit better - maybe like cantrip damage does. 2. Can pick a weapon style at every level (maybe every other level?) this will solidify the fighter as having the best range with various weapons. If someone wants to dip into fighter for 4-8 levels, that's not really a downside. 3. Have the fighter 2nd attack come at 3rd level (shift the others up accordingly). I somehow doubt this will cause 3 level dips all that often (at least in my game) 4. Change Indomitable back to the way it was in the playtest: When the fighter fails a save he can choose to make it instead (sure it's beefy, but that's the point). Move it way up maybe even one use at 3rd or 4th level. May even change it to once a short rest, saves are extremely common in every adventure. Guess I'll cross that bridge when it comes up. [/QUOTE]
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The Fighter Extra Feat Fallacy
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