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General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
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<blockquote data-quote="Tony Vargas" data-source="post: 7242860" data-attributes="member: 996"><p>Adding to the brainstorming:</p><p>1. Opt-out of feats, but allow the Fighter's bonus ASIs to be used for feats (feats become a fighter class feature).</p><p>2. Push out extra attack for non-fighters by one or more levels, possibly all the way to 11th, so the fighter just plain always gets more Extra attacks. Reduce cantrip scaling, if necessary, to match.</p><p>3. Sort better maneuvers into higher 'level' and add additional superior maneuvers at high level.</p><p>4. Extra Attack adds to your reactions available to make OAs and other off-turn combat maneuvers, including weapon-combat feats/styles that use reactions.</p><p>5. Fighters get proficiency bonus (based on fighter level only) to non-proficient saves vs Fear, expands to include charm at higher level.</p><p>6. Fighters who do not cast spells or gain magical abilities (whether through sub-class choice, feats or MCing) get proficiency bonus (based on fighter level only) to saves vs magic. </p><p>7. The Champion gains proficiency in all non-proficient saves (based only on fighter level), and, at higher level, actual Magic Resistance so long as it gains no magical abilities (from MCing or feats).</p><p>8. Indomitable is an auto-save, and recovered per short rest.</p><p>9. Champion gains a bonus HD, only for purposes of available HD for healing & recovery thereof, not for total hps, at 3rd level, and another for each 3 levels thereafter.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7242860, member: 996"] Adding to the brainstorming: 1. Opt-out of feats, but allow the Fighter's bonus ASIs to be used for feats (feats become a fighter class feature). 2. Push out extra attack for non-fighters by one or more levels, possibly all the way to 11th, so the fighter just plain always gets more Extra attacks. Reduce cantrip scaling, if necessary, to match. 3. Sort better maneuvers into higher 'level' and add additional superior maneuvers at high level. 4. Extra Attack adds to your reactions available to make OAs and other off-turn combat maneuvers, including weapon-combat feats/styles that use reactions. 5. Fighters get proficiency bonus (based on fighter level only) to non-proficient saves vs Fear, expands to include charm at higher level. 6. Fighters who do not cast spells or gain magical abilities (whether through sub-class choice, feats or MCing) get proficiency bonus (based on fighter level only) to saves vs magic. 7. The Champion gains proficiency in all non-proficient saves (based only on fighter level), and, at higher level, actual Magic Resistance so long as it gains no magical abilities (from MCing or feats). 8. Indomitable is an auto-save, and recovered per short rest. 9. Champion gains a bonus HD, only for purposes of available HD for healing & recovery thereof, not for total hps, at 3rd level, and another for each 3 levels thereafter. [/QUOTE]
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Community
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The Fighter Extra Feat Fallacy
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