Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DaviMMS" data-source="post: 7243260" data-attributes="member: 6871301"><p>So... Both take SS but never use it? </p><p></p><p>And the fighter uses his dice for extra damage instead of using precision to turn near misses into hits?</p><p></p><p>Lets run the numbers with a fighter that actually knows what he is doing</p><p></p><p>You said 20 rounds, with 2 short rests. Lets assume that means 5 combats with 4 rounds.</p><p></p><p>If we follow the DMG guidelines for AC per CR, normal characters are always hitting with at least an 8 (65% hit chance) if he uses his ASIs for rising their main stats at 4th and 8th. Considering that both have SS, the fighter has a 75% hit chance (due to his extra ASI and archery fighting style) and the ranger has 70% (only archery fighting style). With SS that becomes 50% and 45%.</p><p></p><p>Lets go with the fighter first</p><p></p><p>We have 20 rounds, so that means 46 attacks for the fighter (40 from extra attack and 6 from Action Surge)</p><p></p><p>Each attack deals 1d8+4+10=18,5</p><p>With 50% hit chance, that means an average of 9.25 damage per attack</p><p>9.25x46=425.5</p><p>Now lets use our SD. With two short rests fighters get 12. Lets consider that all are used with precision and 2/3 (8) actually turn a miss into a hit.</p><p>So we get 8x18,5 = 148</p><p>Figher total damage over a day= 425,5+148 = 573.5 points of damage</p><p></p><p>Now lets run the ranger numbers</p><p>20 rounds</p><p>5 of those are 5 turns are 1st turns, so the ranger has advantage in 10 attacks (around 0.7 hit chance), and 15 rounds are normal, so 30 attacks are at normal hit chance (0.45)</p><p>Lets consider that Hunter's Mark is present on all attacks, for simplicity sake.</p><p>That means the ranger is dealing 1d8+1d6+3+10=21</p><p>10 attacks with advantage means</p><p>21x0.7=14,7x10=147 points of damage</p><p>30 normal attacks means</p><p>21x0.45= 9.45 x 30 = 283.5 points of damage</p><p>Now, we also have Colossus Slayer (1d8 every turn, 4,5x20=90 points</p><p></p><p>Ranger Total damage = 147+283,5+90= 520.5</p><p></p><p>So, a figher that actually knows what he is doing, does over 50 points of damage over the ranger under your guidelines, even considering hunter's mark and colossus slayer triggers every single round.</p><p></p><p>Now lets see an actually fully optimised fighter build (which means SS and CBE)</p><p>It's hit chance is now the same as the ranger, as he now have two feats, instead of a feat and an ASI, but he now have 3 attacks per round.</p><p>Each attack deals 1d6+3+10=16,5</p><p>16,5x0.45(hit chance)= 7.425</p><p>We have 20 rounds. With 3 attacks and action surge, that means 66 attacks (action surge gives only 6 extra attacks because the 3rd attack happens on bonus actions)</p><p>So 66x7.425= 490.05</p><p>Now we have 8 attacks becoming hits due to precision maneuver</p><p>8x16.5=132</p><p></p><p>Total Damage= 622.05 points of damage.</p><p>Thats over 100 points of damage more than the ranger. </p><p></p><p>The fighter do have some problems in 5E, IMO. But lack of damage is not one of them.</p><p></p><p>Sent from my SM-G900M using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="DaviMMS, post: 7243260, member: 6871301"] So... Both take SS but never use it? And the fighter uses his dice for extra damage instead of using precision to turn near misses into hits? Lets run the numbers with a fighter that actually knows what he is doing You said 20 rounds, with 2 short rests. Lets assume that means 5 combats with 4 rounds. If we follow the DMG guidelines for AC per CR, normal characters are always hitting with at least an 8 (65% hit chance) if he uses his ASIs for rising their main stats at 4th and 8th. Considering that both have SS, the fighter has a 75% hit chance (due to his extra ASI and archery fighting style) and the ranger has 70% (only archery fighting style). With SS that becomes 50% and 45%. Lets go with the fighter first We have 20 rounds, so that means 46 attacks for the fighter (40 from extra attack and 6 from Action Surge) Each attack deals 1d8+4+10=18,5 With 50% hit chance, that means an average of 9.25 damage per attack 9.25x46=425.5 Now lets use our SD. With two short rests fighters get 12. Lets consider that all are used with precision and 2/3 (8) actually turn a miss into a hit. So we get 8x18,5 = 148 Figher total damage over a day= 425,5+148 = 573.5 points of damage Now lets run the ranger numbers 20 rounds 5 of those are 5 turns are 1st turns, so the ranger has advantage in 10 attacks (around 0.7 hit chance), and 15 rounds are normal, so 30 attacks are at normal hit chance (0.45) Lets consider that Hunter's Mark is present on all attacks, for simplicity sake. That means the ranger is dealing 1d8+1d6+3+10=21 10 attacks with advantage means 21x0.7=14,7x10=147 points of damage 30 normal attacks means 21x0.45= 9.45 x 30 = 283.5 points of damage Now, we also have Colossus Slayer (1d8 every turn, 4,5x20=90 points Ranger Total damage = 147+283,5+90= 520.5 So, a figher that actually knows what he is doing, does over 50 points of damage over the ranger under your guidelines, even considering hunter's mark and colossus slayer triggers every single round. Now lets see an actually fully optimised fighter build (which means SS and CBE) It's hit chance is now the same as the ranger, as he now have two feats, instead of a feat and an ASI, but he now have 3 attacks per round. Each attack deals 1d6+3+10=16,5 16,5x0.45(hit chance)= 7.425 We have 20 rounds. With 3 attacks and action surge, that means 66 attacks (action surge gives only 6 extra attacks because the 3rd attack happens on bonus actions) So 66x7.425= 490.05 Now we have 8 attacks becoming hits due to precision maneuver 8x16.5=132 Total Damage= 622.05 points of damage. Thats over 100 points of damage more than the ranger. The fighter do have some problems in 5E, IMO. But lack of damage is not one of them. Sent from my SM-G900M using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
Top