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The Fighter Extra Feat Fallacy
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<blockquote data-quote="DaviMMS" data-source="post: 7243834" data-attributes="member: 6871301"><p>Well, 2 shorts rests in a long adventure day is supposed to be the pattern according to the DMG, but, based on your comments, I think both of us would agree that those assumptions are stupid. Smaller days are much more common while days with 6-8 combats and 2 short rests are about the longest days I have seen, but YMMV.</p><p></p><p>Unfortantly, the game was balanced under those assumptions.</p><p></p><p>And he was talking about my calculations when he said about Hunter's Mark and Collosus slayer trigerring on every round.</p><p></p><p></p><p>And he should not use precision or use Action Surge for extra attacks on a pure damage calculation, because...?</p><p></p><p>I known that, in play, there will be situations where the better course of action will not be simply attacking, but there is no way to take those into consideration on simple calculations, and they affect both the ranger and the fighter</p><p></p><p></p><p></p><p>So let's make those calculations, I will not explain where the numbers come from again, see my other post for it.</p><p></p><p>1st Simulation (2 combats in the day, with 6 rounds each one)</p><p></p><p>Fighter (SS+ASI)</p><p></p><p>18.5x0.5=9.25x26=240.5</p><p>18.5x3 = 55.5 (Precision turning 3 misses into hits)</p><p>Total Damage = 296.0</p><p></p><p>Ranger (Only SS)</p><p></p><p>2 rounds with Advantage (0.7 hit chance)</p><p>21x0.7=14.7×4 = 58.8</p><p>10 Without (0.45 hit chance)</p><p>21×0.45= 9.45x20 = 189</p><p>Colossus Slayer (4.5x12=54)(40.5 with 75% assumption)</p><p></p><p>Total Damage = 301.8 (288.3 with 75% assumption)</p><p></p><p>Fighter (CE+SS)</p><p>16.5x0.45= 7.425 × 38 attacks = 282.15</p><p>16.5x3=49.5 (Precision turning 3 misses into hits)</p><p>DPR= 22.275</p><p>Total = 331.65</p><p></p><p>So, even with 0 short rests, the fully optimized fighter is still ahead, while the SS+ASI one falls behind by a very small amount. If we consider that Colossus Slayer only happens 75% of the time (like you suggested), instead of 100%, the ranger loses 13.5 points of damage and is again behind both fighters (although by a very small amount from the SS+ASI).</p><p></p><p>2nd Simulation (2 combats in the day, with 10 rounds each one)</p><p></p><p>Fighter (SS+ASI)</p><p></p><p>18.5x0.5=9.25x42=388.5</p><p>18.5x3 = 55.5 (Precision turning 3 misses into hits)</p><p>Total Damage = 444</p><p></p><p>Ranger (Only SS)</p><p></p><p>2 rounds with Advantage (0.7 hit chance)</p><p>21x0.7=14.7×4 = 58.8</p><p>18 Without (0.45 hit chance)</p><p>21×0.45= 9.45x36 = 340.2</p><p>Colossus Slayer (4.5x20=90)(67.5 with 75% assumption)</p><p></p><p>Total Damage = 489 (466.5 with 75% assumption)</p><p></p><p>Fighter (CE+SS)</p><p>16.5x0.45= 7.425 × 62 attacks = 460.35</p><p>16.5x3=49.5 (Precision turning 3 misses into hits)</p><p>Total = 509.85</p><p></p><p>So, even with fully biased numbers for the ranger, a fully optimized fighter is still ahead on damage, although now the SS+ASI fighter in behind even with 75% time on colossus slayer.</p><p></p><p></p><p>100 points of damage over 20 rounds is a increase of 5 in the DPR. I don't consider that "barely beating out the ranger.". That's a significant difference IMO. I also don't think those calculations were too generous for the fighter.</p><p></p><p></p><p></p><p>The feats being better for fighters point was already addressed, so I won't repeat it.</p><p></p><p>But is also worth of notice that Volley does not comes even close to the value of a 3rd attack. IMO, in most situations focus firing in a better a idea. Volley us pretty good for clearing hordes of minions, but not for much else.</p><p></p><p>Sent from my SM-G900M using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="DaviMMS, post: 7243834, member: 6871301"] Well, 2 shorts rests in a long adventure day is supposed to be the pattern according to the DMG, but, based on your comments, I think both of us would agree that those assumptions are stupid. Smaller days are much more common while days with 6-8 combats and 2 short rests are about the longest days I have seen, but YMMV. Unfortantly, the game was balanced under those assumptions. And he was talking about my calculations when he said about Hunter's Mark and Collosus slayer trigerring on every round. And he should not use precision or use Action Surge for extra attacks on a pure damage calculation, because...? I known that, in play, there will be situations where the better course of action will not be simply attacking, but there is no way to take those into consideration on simple calculations, and they affect both the ranger and the fighter So let's make those calculations, I will not explain where the numbers come from again, see my other post for it. 1st Simulation (2 combats in the day, with 6 rounds each one) Fighter (SS+ASI) 18.5x0.5=9.25x26=240.5 18.5x3 = 55.5 (Precision turning 3 misses into hits) Total Damage = 296.0 Ranger (Only SS) 2 rounds with Advantage (0.7 hit chance) 21x0.7=14.7×4 = 58.8 10 Without (0.45 hit chance) 21×0.45= 9.45x20 = 189 Colossus Slayer (4.5x12=54)(40.5 with 75% assumption) Total Damage = 301.8 (288.3 with 75% assumption) Fighter (CE+SS) 16.5x0.45= 7.425 × 38 attacks = 282.15 16.5x3=49.5 (Precision turning 3 misses into hits) DPR= 22.275 Total = 331.65 So, even with 0 short rests, the fully optimized fighter is still ahead, while the SS+ASI one falls behind by a very small amount. If we consider that Colossus Slayer only happens 75% of the time (like you suggested), instead of 100%, the ranger loses 13.5 points of damage and is again behind both fighters (although by a very small amount from the SS+ASI). 2nd Simulation (2 combats in the day, with 10 rounds each one) Fighter (SS+ASI) 18.5x0.5=9.25x42=388.5 18.5x3 = 55.5 (Precision turning 3 misses into hits) Total Damage = 444 Ranger (Only SS) 2 rounds with Advantage (0.7 hit chance) 21x0.7=14.7×4 = 58.8 18 Without (0.45 hit chance) 21×0.45= 9.45x36 = 340.2 Colossus Slayer (4.5x20=90)(67.5 with 75% assumption) Total Damage = 489 (466.5 with 75% assumption) Fighter (CE+SS) 16.5x0.45= 7.425 × 62 attacks = 460.35 16.5x3=49.5 (Precision turning 3 misses into hits) Total = 509.85 So, even with fully biased numbers for the ranger, a fully optimized fighter is still ahead on damage, although now the SS+ASI fighter in behind even with 75% time on colossus slayer. 100 points of damage over 20 rounds is a increase of 5 in the DPR. I don't consider that "barely beating out the ranger.". That's a significant difference IMO. I also don't think those calculations were too generous for the fighter. The feats being better for fighters point was already addressed, so I won't repeat it. But is also worth of notice that Volley does not comes even close to the value of a 3rd attack. IMO, in most situations focus firing in a better a idea. Volley us pretty good for clearing hordes of minions, but not for much else. Sent from my SM-G900M using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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