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General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
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<blockquote data-quote="smbakeresq" data-source="post: 7243927" data-attributes="member: 28301"><p>First off a adventuring day that has 6 combats of 4 rounds each with 2 short rests is 2 combats, short rest, 2 combats, short rest, 2 combats is an assumption that greatly favors a fighter. I have rarely seen that and its a perfect day for a fighter who relies on short rests, he gets to use AS in half his combats and keeps recharging his BM dice. The Paladins burst is dependent on LR but the Paladins other abilities keep going. The Rangers abilities are best in extended combats. In all the games I have played and DMed its 3-5 combats of 3-6 rounds each, then SR and the 3-5 more then day is over. </p><p></p><p>Second though, once again, its all the fighter will ever get, a damage benefit that is measured in single digit numbers over optimized conditions. He gets nothing else. That's the point.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7243927, member: 28301"] First off a adventuring day that has 6 combats of 4 rounds each with 2 short rests is 2 combats, short rest, 2 combats, short rest, 2 combats is an assumption that greatly favors a fighter. I have rarely seen that and its a perfect day for a fighter who relies on short rests, he gets to use AS in half his combats and keeps recharging his BM dice. The Paladins burst is dependent on LR but the Paladins other abilities keep going. The Rangers abilities are best in extended combats. In all the games I have played and DMed its 3-5 combats of 3-6 rounds each, then SR and the 3-5 more then day is over. Second though, once again, its all the fighter will ever get, a damage benefit that is measured in single digit numbers over optimized conditions. He gets nothing else. That's the point. [/QUOTE]
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Community
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The Fighter Extra Feat Fallacy
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