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General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
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<blockquote data-quote="smbakeresq" data-source="post: 7244086" data-attributes="member: 28301"><p>I am going to run some this weekend a fighter with all Champion stuff added to the case class and BM as the subclass to see how it works. Its mostly an outdoors adventure (SKT going through the North) so it might affect the utility. I have always let the players use the BM feature for sizing up the opponent as taking 1 minute for the first time you see a creature, and then an action or bonus action or no action as appropriate to find out more info in subsequent encounters. It actually is effective doing it that way since the PC will then interact with you more trying to find out more info which is always good for the player.</p><p></p><p></p><p>As far as maneuvers yeah. And more balanced maneuvers so there is an actual choice. Precision attack and Riposte are just far superior to the others that they just get picked all the time, whereas things like Commanders Strike (so action in-efficient that it never used) or Rally (a bonus action and Superiority die to give some temp HP?) are just bad.</p><p></p><p></p><p>That's why you see a bunch of UA stuff for the fighter, almost all of which is pretty good.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7244086, member: 28301"] I am going to run some this weekend a fighter with all Champion stuff added to the case class and BM as the subclass to see how it works. Its mostly an outdoors adventure (SKT going through the North) so it might affect the utility. I have always let the players use the BM feature for sizing up the opponent as taking 1 minute for the first time you see a creature, and then an action or bonus action or no action as appropriate to find out more info in subsequent encounters. It actually is effective doing it that way since the PC will then interact with you more trying to find out more info which is always good for the player. As far as maneuvers yeah. And more balanced maneuvers so there is an actual choice. Precision attack and Riposte are just far superior to the others that they just get picked all the time, whereas things like Commanders Strike (so action in-efficient that it never used) or Rally (a bonus action and Superiority die to give some temp HP?) are just bad. That's why you see a bunch of UA stuff for the fighter, almost all of which is pretty good. [/QUOTE]
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The Fighter Extra Feat Fallacy
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