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General Tabletop Discussion
*Dungeons & Dragons
The Fighter Extra Feat Fallacy
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<blockquote data-quote="Pauln6" data-source="post: 7244394" data-attributes="member: 6777422"><p>The types of encounter and frequency determine who performs best. Minions vs big bads. Daily spells vs at wills etc. But the game has to be balanced across different styles of play. </p><p></p><p>I've decided to give battlemasters an extra manoeuvre (chosen from a third party supplement) and an extra SD per tier. I'm quite taken with the notion of superior manoeuvres more akin to 4e powers that cost 2SD but there need be no change to the class since it just requires new manoeuvres with level requirements.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 7244394, member: 6777422"] The types of encounter and frequency determine who performs best. Minions vs big bads. Daily spells vs at wills etc. But the game has to be balanced across different styles of play. I've decided to give battlemasters an extra manoeuvre (chosen from a third party supplement) and an extra SD per tier. I'm quite taken with the notion of superior manoeuvres more akin to 4e powers that cost 2SD but there need be no change to the class since it just requires new manoeuvres with level requirements. [/QUOTE]
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The Fighter Extra Feat Fallacy
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