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*Dungeons & Dragons
The Fighter Extra Feat Fallacy
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<blockquote data-quote="Tony Vargas" data-source="post: 7247375" data-attributes="member: 996"><p>'Average' is an odd qualifier to put on there. Heroes aren't typically average. Certainly a high-level D&D character is not meant to be run-of-the-mill in any sense.</p><p></p><p> That's the point, it's nominally 'not magic' in some views, but it's still supernatural, and gets to follow the 'magic' half of the community double-standard, rather than being held to realism - which'd be, y'know, guessing square, triangle, or wavy lines...</p><p></p><p> The broader fantasy genre, so anything from Lewis to Tolkien to Howard to Moorcock etc.., plus other media than literature, plus myth/legend. </p><p></p><p>D&D pulled magical powers and items from that whole range, plus a few bits from science-fiction.</p><p></p><p> People jump over things all the time. Perfectly natural. In fantasy, in myth/legend, in tall tales, the hard limits of reality don't apply to such feats. In D&D they do, unless you wave your hand and claim magic, then it's fine. That's the double-standard, right there.</p><p></p><p> Depends on the setting. If the moon is just separated from the world by distance, sure. If it's a globe of quintessence on the odyllic plane, presumably not. </p><p></p><p> Not at all, no. "Other dimensions" aren't part of normal experience, you can't get to them by any means, visiting them is supernatural. Likewise, traveling through time in any direction other than forward, and any rate other than 1/1, is supernatural. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> OTOH, dreaming is a common experience, so you might 'visit another dimension' in a dream without any supernatural agency involved - of course, it could just be a dream.</p><p></p><p>(Yeah, I suppose really out there science can shade into the supernatural, too, like 'sufficiently advanced technology.')</p><p></p><p></p><p> It's not arbitrary, it's the same in kind. Leaping is leaping, leaping a greater distance is not different in kind from leaping a shorter distance. 'Leaping' through time, into an alternate dimension, or without traversing any of the points between, that's different in kind.</p><p></p><p>It's not an arbitrary, nor even difficult concept. Why are you unwilling to acknowledge it?</p><p></p><p> Yeah, I said 'rock' not 'crystal' for a reason. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p> It is a double-standard. Impossible things get done all the time, they stop being impossible once someone succeeds - but they were never supernatural. Running a mile in 4 minutes was thought impossible - until someone did it in 1954. But that kind of superhuman performance has always been possible - for animals. They're not supernatural. </p><p></p><p>Nod. I suppose you could refuse to accept experience points before it crosses the line. At what point does surviving a fall from a great height become superhuman, for instance?</p><p></p><p> Like a Warblade or Warlord or 4e Fighter('Weaponmaster')? Sure, it'd be a reasonable approach. The fighter chassis is pretty locked-down in terms of design space, anyway. </p><p></p><p>But sprucing the fighter up would still be a good idea. For instance, if the goal is to keep it mundane, there's /lots/ of additional mundane abilities or perks it could be given: additional skills, Expertise, followers, bonus feats (not ASIs, specific feats-as-class-features bypassing the no-feat option)...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7247375, member: 996"] 'Average' is an odd qualifier to put on there. Heroes aren't typically average. Certainly a high-level D&D character is not meant to be run-of-the-mill in any sense. That's the point, it's nominally 'not magic' in some views, but it's still supernatural, and gets to follow the 'magic' half of the community double-standard, rather than being held to realism - which'd be, y'know, guessing square, triangle, or wavy lines... The broader fantasy genre, so anything from Lewis to Tolkien to Howard to Moorcock etc.., plus other media than literature, plus myth/legend. D&D pulled magical powers and items from that whole range, plus a few bits from science-fiction. People jump over things all the time. Perfectly natural. In fantasy, in myth/legend, in tall tales, the hard limits of reality don't apply to such feats. In D&D they do, unless you wave your hand and claim magic, then it's fine. That's the double-standard, right there. Depends on the setting. If the moon is just separated from the world by distance, sure. If it's a globe of quintessence on the odyllic plane, presumably not. Not at all, no. "Other dimensions" aren't part of normal experience, you can't get to them by any means, visiting them is supernatural. Likewise, traveling through time in any direction other than forward, and any rate other than 1/1, is supernatural. ;) OTOH, dreaming is a common experience, so you might 'visit another dimension' in a dream without any supernatural agency involved - of course, it could just be a dream. (Yeah, I suppose really out there science can shade into the supernatural, too, like 'sufficiently advanced technology.') It's not arbitrary, it's the same in kind. Leaping is leaping, leaping a greater distance is not different in kind from leaping a shorter distance. 'Leaping' through time, into an alternate dimension, or without traversing any of the points between, that's different in kind. It's not an arbitrary, nor even difficult concept. Why are you unwilling to acknowledge it? Yeah, I said 'rock' not 'crystal' for a reason. ;) It is a double-standard. Impossible things get done all the time, they stop being impossible once someone succeeds - but they were never supernatural. Running a mile in 4 minutes was thought impossible - until someone did it in 1954. But that kind of superhuman performance has always been possible - for animals. They're not supernatural. Nod. I suppose you could refuse to accept experience points before it crosses the line. At what point does surviving a fall from a great height become superhuman, for instance? Like a Warblade or Warlord or 4e Fighter('Weaponmaster')? Sure, it'd be a reasonable approach. The fighter chassis is pretty locked-down in terms of design space, anyway. But sprucing the fighter up would still be a good idea. For instance, if the goal is to keep it mundane, there's /lots/ of additional mundane abilities or perks it could be given: additional skills, Expertise, followers, bonus feats (not ASIs, specific feats-as-class-features bypassing the no-feat option)... [/QUOTE]
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